Forsaken Sanctum

Got a project near completion? Got a project with lots of screens and media? This is the place. This is for nearly finished and Projects with lots of media.
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hallsofvallhalla
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Re: Forsaken Sanctum

Post by hallsofvallhalla »

wow thats awesome to see. thanks for the link
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Viper
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Re: Forsaken Sanctum

Post by Viper »

any time.

i find it interesting that they havnt made any source edits in the entire project.
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hallsofvallhalla
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Re: Forsaken Sanctum

Post by hallsofvallhalla »

yes me too, of course even though I have always been hard on RC I can show many places where I said I believe with a little time and nice art a successful game COULD be made with it.

I had actually come up with a design document at one time that included a web browser style game that tied into a RC game. Can be done very easily.
yuinyo
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Re: Forsaken Sanctum

Post by yuinyo »

Wow it makes me think of switching *buy button twitch* oh no i thought it was gone!
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hallsofvallhalla
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Re: Forsaken Sanctum

Post by hallsofvallhalla »

Dont get the Hall's disease! Think before you switch! :)
yuinyo
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Re: Forsaken Sanctum

Post by yuinyo »

i already have it from when you switched from 5 ENGINES lol oh boy was that fun :D
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hallsofvallhalla
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Re: Forsaken Sanctum

Post by hallsofvallhalla »

welp if you plan on being in the next pre beta 3.0 test then you might want to shoot by the FS forums and show support. I just announced that I will be holding a small live test of the new version. Its not a completed version but I need some people to play what I have so I can further what I need.

I am estimating me having things finished for the pre beta test maybe this weekend and hopefully go live for Beta 3.0 the next weekend or two!!!
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hallsofvallhalla
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Re: Forsaken Sanctum

Post by hallsofvallhalla »

Well I have gotten quite a bit of the work list done and we are nearly ready for pre-beta! I am hoping to have it up by Sunday. 90% of the coding is done its just artwork I need now. The artists have done a fine job of getting me some great looking art. When you mix weapons/armor/trees/ponds/fish/rocks/plants/ect/ect types of pics then you get a lot of pics needed!

For the early part of beta there will still be place holders. I figure we can at least start testing the game and mechanics while we work on the art.

A screen of the newly designed main page. Each building is a clickable link that leads to the players shop, house, or whatever it might be. The tree is a tree you can attempt to lumber. They grow with time all throughout the game, as does plants, rocks, ponds, salvage piles, and more. The more the item is harvested the harder it is to harvest until it dies or is over harvested.

I threw this together , players get to choose their building design and build paths, statues, ect to decorate. I did not do this in the example.
Image



There are 40 buildable squares per map like this, each zone holds 1600 of these maps, and there will be 6 zones. Lots of room for exploring, building ect....
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Viper
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Re: Forsaken Sanctum

Post by Viper »

sounds great!
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Viper
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Re: Forsaken Sanctum

Post by Viper »

i got your email, but your main site is down...
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