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Re: Boneyard (artdump)
Posted: Thu Jul 02, 2009 3:49 am
by hallsofvallhalla
were those levels part of a game that you finished?
Re: Boneyard (artdump)
Posted: Thu Jul 02, 2009 5:14 pm
by kyraneth
this is some awesome work! your style is amazing. i especially like your trees, they are just friggin epic!
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 6:02 pm
by Bones
Raven67854 wrote:Haha nice work bones

. You selling any of your clothing?
I actually haven't sold any of it, though I did buy 15 t-shirts recently to do up and sell.
Jackolantern wrote:How do you control how light the bleach makes the darks? it looks like there is pretty complex shading used.
Also, is that Pikachu's ribcage?! He looks a little emaciated!
Very awesome stuff, though! I like those game levels that you posted a lot!

Actually it's reverse shading, the more I put on 1 spot the more likely it will go bright.
It's quite a hard medium to control, so much can go wrong, and ruin whatever it is you're working on.
Even an unwanted drip or two can ruin it in my opinion.
hallsofvallhalla wrote:were those levels part of a game that you finished?
Heh, I wish man.
I've never gotten to finish any game I've wanted to work on, the programmers usually hit the road.
And I never hear from them again, which is why I had started learning Game Maker.
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 6:28 pm
by Jackolantern
Do you mix something into the bleach to make it thicker and more paint-like?
And it is funny you say that about your game projects. You probably just need to find a good, serious team. So many programmers complain about their artists making one or two assets and then hitting the road. It sounds like you are one of the rare few who could see a project through to completion, so all you would need to do is find your programming counter-part.
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 6:38 pm
by hallsofvallhalla
I have picked up game maker for some testing, I am actually liking it alot. Those graphics will look very good in a game maker game.
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 7:07 pm
by Bones
Jackolantern wrote:Do you mix something into the bleach to make it thicker and more paint-like?
And it is funny you say that about your game projects. You probably just need to find a good, serious team. So many programmers complain about their artists making one or two assets and then hitting the road. It sounds like you are one of the rare few who could see a project through to completion, so all you would need to do is find your programming counter-part.
Nope, sometimes I'll water it down.
Doing such can actually change the color of the bleach, so you can get almost a red and a bright yellow if you do it right.
That's one thing I've been trying to get right for a while is trying to get more then 1 color out of bleach.
Also something to mention color is decided due to the polyester<cotten ratio.
if there is more polyester the hoodie/shirt will actually turn gray to the bleach.

like so.
The more cotton then polyester (100% being the best I find) the yellow/oranger it gets.
Yea, I'm rare breed of artist, I get bulk art done.
The reason most programmers seem to leave is because of the expectations I have for them.
I'm also an annoying game designer I rant and rant and rant.
This is my most recent creation at the moment video game wise.
I've been making the game by myself at the moment.

[youtube]
http://www.youtube.com/watch?v=IKxK_37yHaw[/youtube]
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 8:53 pm
by hallsofvallhalla

you did that on gamemaker????
Friggn sweet, almost reminds me of Boy and his blob but much kewler
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 8:56 pm
by Bones
Game maker can make some cool games.
It's just not powerful (many objects=lag if done wrong), though it can be extreme if in the right hands.
It's just 70% of the gm games out there give gm a bad name, just because of how bad they are.
Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 9:32 pm
by Jackolantern
Bones wrote:Game maker can make some cool games.
It's just not powerful (many objects=lag if done wrong), though it can be extreme if in the right hands.
It's just 70% of the gm games out there give gm a bad name, just because of how bad they are.
Probably one of the most amazing games I have seen with GM, as far as effects, sprite counts, speed, etc. is
Ad Naseum 2. I highly suggest to download it from the link and try it out. It is amazing, and shows that GM really does not have many limits. It is also fun as hell

Re: Boneyard (artdump)
Posted: Fri Jul 03, 2009 9:41 pm
by Bones
I've played most all of my buddy Cactus' games. ^.^;