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Re: Abyssal Engine Announcement!!!
Posted: Sun Apr 26, 2009 4:33 am
by hallsofvallhalla
when i get time i will try the demo
Re: Abyssal Engine Announcement!!!
Posted: Sun Apr 26, 2009 2:36 pm
by Utohaha
Engine looks nice
Re: Abyssal Engine Announcement!!!
Posted: Sun Apr 26, 2009 10:48 pm
by yuinyo
I'd buy it! only problem is 3ds max is out of my price range. hehe you could also pretty much make a kit (like mmokit but better lol). would be awesome

Re: Abyssal Engine Announcement!!!
Posted: Mon Apr 27, 2009 3:34 am
by hallsofvallhalla
most 3d programs will export to .3ds. You dont need to actually buy 3ds max.
Re: Abyssal Engine Announcement!!!
Posted: Mon Apr 27, 2009 3:43 am
by Raven67854
Abyssal doesn't have .3ds support. .3ds is slowly being phased out by .FBX since fbx can hold both object data and animations. However abyssal has custom internal file format that they only made a 3ds max plugin for.
Re: Abyssal Engine Announcement!!!
Posted: Wed May 06, 2009 4:03 pm
by Viper
has anyone seen an actual review for abyssal?
Re: Abyssal Engine Announcement!!!
Posted: Wed May 06, 2009 4:35 pm
by kyraneth
i haven't and that's why i doubt on it's presumed greatness so much

Re: Abyssal Engine Announcement!!!
Posted: Wed May 06, 2009 4:41 pm
by Viper
apparently a "company" has bout the commercial license.
Re: Abyssal Engine Announcement!!!
Posted: Wed May 06, 2009 6:57 pm
by Raven67854
Well I suppose I can shed some information I have learned about Abyssal engine. If my sources are correct then you guys know that Chaos engine thing that guy was trying to scam people with? Pay $5,000 get this "nex-gen" engine. Well apparently he worked for the people that owned/made abyssal. I don't know the specifics. Anyhow if you have ever looked at his screens its very similar to the Abyssal screenshots. So I believe that Abyssal and Chaos engine == same thing. But Abyssal is an unlucky company with a fairly decent engine. The engine is legit and legal. I tried it out its pretty fast and powerful. Its cheap sure but the art pipeline and how you use it isn't meant for an inexperienced indie team. Meant for a team with decent C++ programmers and artists with 3ds max.