Re: Qustions About Unity3D
Posted: Tue Jun 29, 2010 8:01 pm
Indie also doesn't mean poor.
Some people bootstrap by paying from their own salaries. Others look for people to fund them, publishing companies, Venture Capitalists and stuff like that. Most VCs won't touch a game project with a 10 foot pole, unless you have several other immensely successful projects behind you.
Publishers also don't take stuff on spec, they are looking for projects behind you.
One popular option now is Kickstarter (http://kickstarter.com).
Essentially think of games like film or music. You can't really expect to make the next blockbuster hollywood movie, or studio album without someone behind you paying for all of the little things.
Honestly looking at money though, those engine costs are relatively nothing also. Considering that people have to hire others to work on the project, and a LOW salary is around 30k a year. Add that to 4-5 years of development with a sizeable staff (at-least for AAA titles) and you can see how they can afford stuff like that.
Indie's have to be alot more frugal though, because we don't have people behind us pumping money into the magic box.
Some people bootstrap by paying from their own salaries. Others look for people to fund them, publishing companies, Venture Capitalists and stuff like that. Most VCs won't touch a game project with a 10 foot pole, unless you have several other immensely successful projects behind you.
Publishers also don't take stuff on spec, they are looking for projects behind you.
One popular option now is Kickstarter (http://kickstarter.com).
Essentially think of games like film or music. You can't really expect to make the next blockbuster hollywood movie, or studio album without someone behind you paying for all of the little things.
Honestly looking at money though, those engine costs are relatively nothing also. Considering that people have to hire others to work on the project, and a LOW salary is around 30k a year. Add that to 4-5 years of development with a sizeable staff (at-least for AAA titles) and you can see how they can afford stuff like that.
Indie's have to be alot more frugal though, because we don't have people behind us pumping money into the magic box.