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Re: Qustions About Unity3D

Posted: Tue Jun 29, 2010 8:01 pm
by Noctrine
Indie also doesn't mean poor.

Some people bootstrap by paying from their own salaries. Others look for people to fund them, publishing companies, Venture Capitalists and stuff like that. Most VCs won't touch a game project with a 10 foot pole, unless you have several other immensely successful projects behind you.

Publishers also don't take stuff on spec, they are looking for projects behind you.

One popular option now is Kickstarter (http://kickstarter.com).


Essentially think of games like film or music. You can't really expect to make the next blockbuster hollywood movie, or studio album without someone behind you paying for all of the little things.

Honestly looking at money though, those engine costs are relatively nothing also. Considering that people have to hire others to work on the project, and a LOW salary is around 30k a year. Add that to 4-5 years of development with a sizeable staff (at-least for AAA titles) and you can see how they can afford stuff like that.


Indie's have to be alot more frugal though, because we don't have people behind us pumping money into the magic box.

Re: Qustions About Unity3D

Posted: Tue Jun 29, 2010 8:16 pm
by Qunox
Now i didn't say anything about being poor(Indie that is) that one did you say xD
But yeah i guess we "smaller" developers need to get a lot of small projects and someday get a BIGGER project going.
I think it's about people who shares the same passion about one game and contribute to it "free" cause the know the have fun ect ect whilst getting a good resume when the game finishes.

But well who knew making quality games could be SO expensive(I know the team was expensive, but I'm not making Quality games yet :P).




PS. If you find anything wrong in my text PLEASE do not mark it and twist it around cause YOU KNOW WHAT I MEAN(Isn't that the whole point of comunication?) :D
Thank you :D


Well the free is a good option, while you could earn some donation money if you developed some <b>good</b> web games with Unity3D

Re: Qustions About Unity3D

Posted: Tue Jun 29, 2010 8:22 pm
by Noctrine
Yeah I completely get what you are saying, just like making sure everything is completely clear. Never know when people are going to come through searching for the same question. They may not possess the level of understanding that you do :p

The Indie Poor/Serious thing was directed at: But i guess the pro version is for Serius Team and Developers that are ready to go beyond Indie and start going real comercial. :/ in General.

Usually non-serious people are called hobbyists and serious people (Without major backing) Indies.

Re: Qustions About Unity3D

Posted: Sat Jul 03, 2010 7:33 pm
by Jackolantern
Noctrine wrote:3. Have Engine License (Variable, amounts that I've heard are in my previous post and some of them have other restrictions. Like a Wii Devkit requires you be an established business with a non-home office brick-and-motar location)
And you also need approval, which can be notoriously hard to get. It is understandable, since Sony and Nintendo want to keep a handle on the quality of games that come out for their systems (and Microsoft, when you look at everything outside of the Indie Games section). Best bet for console development by a hobbyist at this point would be one of the Torque XNA products.