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Re: Wondering about implementing a story/combat/story pattern

Posted: Tue Jun 01, 2010 5:03 am
by Callan S.
Oh, does anyone know how to show a small countdown?

I've actually implimented it in terms of recording the time and the script watches the countdown.

But of course the time only updates when you refresh. Is there some way of just showing a thirty second timer (or whatever time) counting down? Thanks!

I've actually managed to get the paragraph sequence to work, which means incrementing chapters is 90% certain to be a breeze to add in too. I'm really pleased how I'm getting this story in (though I'll grant rigid story games aren't my favorite, they are alot easier to code).

Re: Wondering about implementing a story/combat/story pattern

Posted: Tue Jun 01, 2010 3:00 pm
by hallsofvallhalla
watch the Urban Realms videos, it shows you how.

Re: Wondering about implementing a story/combat/story pattern

Posted: Wed Jun 02, 2010 5:13 am
by Jackolantern
Callan S. wrote:Oh hang on - can you call upon monsters by their ID number rather than their name?
Your queries will actually work faster if you use an ID instead of text. Really, every table in your database should have an ID, and you should always use them when possible.