Wondering about implementing a story/combat/story pattern

Talk about game designs and what goes behind designing games.
User avatar
Callan S.
Posts: 2042
Joined: Sun Jan 24, 2010 5:43 am

Re: Wondering about implementing a story/combat/story pattern

Post by Callan S. »

Oh, does anyone know how to show a small countdown?

I've actually implimented it in terms of recording the time and the script watches the countdown.

But of course the time only updates when you refresh. Is there some way of just showing a thirty second timer (or whatever time) counting down? Thanks!

I've actually managed to get the paragraph sequence to work, which means incrementing chapters is 90% certain to be a breeze to add in too. I'm really pleased how I'm getting this story in (though I'll grant rigid story games aren't my favorite, they are alot easier to code).
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
User avatar
hallsofvallhalla
Site Admin
Posts: 12026
Joined: Wed Apr 22, 2009 11:29 pm

Re: Wondering about implementing a story/combat/story pattern

Post by hallsofvallhalla »

watch the Urban Realms videos, it shows you how.
User avatar
Jackolantern
Posts: 10891
Joined: Wed Jul 01, 2009 11:00 pm

Re: Wondering about implementing a story/combat/story pattern

Post by Jackolantern »

Callan S. wrote:Oh hang on - can you call upon monsters by their ID number rather than their name?
Your queries will actually work faster if you use an ID instead of text. Really, every table in your database should have an ID, and you should always use them when possible.
The indelible lord of tl;dr
Post Reply

Return to “Game Design”