Page 2 of 2

Re: Legends of Dhashar

Posted: Mon Apr 26, 2010 8:54 pm
by phprogue
Games had more 'playability' back then. Since size was such a concern, developers kept the graphics simple and focused more on game play. Now it's all just eye candy.

Re: Legends of Dhashar

Posted: Mon Apr 26, 2010 9:50 pm
by Torniquet
im lovin the hex map *wonders why i missed that idea :(*

keep up the good work and try to switch it to ajax, thats the only major downfall of the game at the moment.

also can i suggest the monsters sticking around to fight? was a pain having to chase the ogre around lol.

other than that. top notch work :)

Re: Legends of Dhashar

Posted: Tue Apr 27, 2010 5:12 pm
by phprogue
haha. Good call on the monsters. Right now they all seem scared when they run away. Thanks for the input.

Re: Legends of Dhashar

Posted: Wed Apr 28, 2010 8:16 am
by Bane_Star
I'm just as old and think the same way..

Re: Legends of Dhashar

Posted: Sun Jun 27, 2010 8:50 am
by Callan S.
Bane_Star wrote:While you are still in development, I suggest you have a 'test' account, with the password test, this will allow people to come have a look without needing to create an account.
That's a good idea!

Re: Legends of Dhashar

Posted: Fri Jan 21, 2011 10:45 am
by Bane_Star
How is this project going?