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Re: 2d client/browser hybrid

Posted: Sun Jan 17, 2010 8:45 pm
by hallsofvallhalla
check the home page of this site, i need to get back to adding more but under 2d resources i have some listed.

Ambardia uses them and it has a few players but yeah you could use them and get away with it. I have decided to build my own in the browser, well actually finish one i have been working on.
http://www.forsakensanctum.com/testretro/index.php

mozilla has working walk animations, IE does not(still working on that), can someone test safari and opera?

I just have to figure out collision. I am just converting QOC to this map style and releasing QOC's map to IR Gold

Re: 2d client/browser hybrid

Posted: Mon Jan 18, 2010 12:34 am
by ZeroComp
Ambardia looks like its made in VB but I didn't think they could use them in VB

Re: 2d client/browser hybrid

Posted: Mon Jan 18, 2010 3:49 am
by hallsofvallhalla
its made in eclipse...which yes is VB

Re: 2d client/browser hybrid

Posted: Mon Jan 18, 2010 4:27 am
by Jackolantern
hallsofvallhalla wrote:its made in eclipse...which yes is VB
Exactly. All of the Mirage-family engines are made in Visual Basic 6. That includes Mirage, Eclipse and Xtreme Worlds. However, I know Eclipse is working on a Java port, and I think someone is also working on a VB.NET port.

Re: 2d client/browser hybrid

Posted: Mon Jan 18, 2010 10:40 am
by Chris
If you used Python and Twisted, you could make a pretty decent browser game out of this.

Re: 2d client/browser hybrid

Posted: Mon Jan 18, 2010 2:27 pm
by hallsofvallhalla
i agree. I have yet to see python's full potential with a browser type game.