Forsaken Sancctum
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Forsaken Sancctum
Figured I would start this off. I have been really wanting to bring FS back. It has been closed for some time. NWE engine I think will be the perfect choice.
Planned extra features
New Combat system - Want to change up combat and make it based off exploring. Add Psionic abilities, lots of equipment, and much more
Explorable expansion - I am going to keep it simple but much more dynamic. Still click to explore but also adding in a few more features to add flavor.
Player Stores - Own your own stores!
Harvesting - Lumber, Mine, Harvest, Fish, ect..
More to come...
Website is here but got a lot of changes to make there
http://forsakensanctum.com/
story
http://forsakensanctum.com/story.html
Very early screenshot
Also interested in anyone wanting to join project
Planned extra features
New Combat system - Want to change up combat and make it based off exploring. Add Psionic abilities, lots of equipment, and much more
Explorable expansion - I am going to keep it simple but much more dynamic. Still click to explore but also adding in a few more features to add flavor.
Player Stores - Own your own stores!
Harvesting - Lumber, Mine, Harvest, Fish, ect..
More to come...
Website is here but got a lot of changes to make there
http://forsakensanctum.com/
story
http://forsakensanctum.com/story.html
Very early screenshot
Also interested in anyone wanting to join project
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: Forsaken Sancctum
I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.
EDIT
found it: http://indie-resource.com/forums/viewto ... 136&t=8035
EDIT
found it: http://indie-resource.com/forums/viewto ... 136&t=8035
Re: Forsaken Sancctum
WOW!
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
Re: Forsaken Sancctum
Okay so you would vote on my Android client first? lol
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
Re: Forsaken Sancctum
Yeah definitely what I am looking to do.KyleMassacre wrote:I actually created a module for player shops lol but that's as far as I got with it. Basically it was about 1/4 done with but I wanted to see about possibly extending the items class to allow for something like a clan armory where clans can loan people items and just never got around to that. I think I came up with some ideas for it and posted it on the forums so if you wanted to maybe add some extra uniqueness feel free to use those ideas I posted if it did haha.
EDIT
found it: http://indie-resource.com/forums/viewto ... 136&t=8035
Re: Forsaken Sancctum
Done.
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: Forsaken Sancctum
I can't make a choice ... explore mushrooms or spores. Both will eat me!
Greg
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
- hallsofvallhalla
- Site Admin
- Posts: 12023
- Joined: Wed Apr 22, 2009 11:29 pm