Really thanks for replying
Yeah, it's based on Motherload (ofc it's not a ripoff, It has many differences, but the core concept is the same yes) which I played back when I was younger. I know it's a bet, there are tons of games trying to make it, but I think it's a good experience, whether it goes good or bad, and I'm sure I will learn a lot about people being dicks like you guys say and what people really want.
I will definitely announce here when it goes live here

And free keys for whoever wants it
Also, Alain why was your greenlight experience hard?
PS: The official features list is this:
Procedural World
In Planet Driller the world is procedurally generated, so that every new game you start, you have a different experience based on a seed and difficulty with more than 4 Billion different worlds.
Procedural Economy
As you discover more minerals the price of each one will start to decrease, based on the law of supply and demand.
Procedural Music
All ambient music is procedurally generated MIDI music.
Upgrades
At first your ship has a slow drill speed, a small tank and storage and a weak protecting hull, but as you sell more minerals and collect more money, you can buy upgrades for each component that will make the job easier!
Natural Disasters
The planet you are exploring is hostile and from time to time natural disasters will happen, like meteor showers, earthquakes and blizzards that will make your journey not as pleasant.
If you want to test out the last build you can download here: (WINDOWS X86, should work on 64bits too)
https://onedrive.live.com/redir?resid=F ... file%2czip
If you do test it and have feedback I will be glad to know it
