Guys I threw together a quick document on my idea for a kickstarter campaign. Let me make this clear and say this is ONLY A SUGGESTION. This is 100% up to GMoore as well as all details inside. Just thought I would get the ball rolling
https://docs.google.com/document/d/1a2r ... sp=sharing
If we were to get just 5 sales per each package thats
$500 FunMayhem
$760 Devs
60 additional users added to the group
at 20 sales per package
$2,000 FunMayhem
$3,040 Devs
240 additional users added to the group
NWE Kickstarter Idea
Re: NWE Kickstarter Idea
OMG! I love this idea!!! We can skype or meet up on a video shoot. I'm willing to give all my mod for free if we can get 1,000+ new user. I'm down!
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: NWE Kickstarter Idea
Count me in. It will be a nice task to get it to work on WAMP haha which I can't participate in getting to work since I don't have a copy of windows unless I dig out my 2008 Server edition which I can't find lol
Re: NWE Kickstarter Idea
Okay I wrote like three takes on this. But essentially I can't commit one way or the other without a full proposal. I do like 'crowd funding' this in some ways.
My dilemma will have the following comments regardless:
1) We didn't know how many active people were around when we acquired NWE. So planned on zero.
2) We didn't expect dollar one for a year. So not a priority.
3) We have a lot of irons in the pan. No one effort can sidetrack those other efforts.
4) I do understand I have limited resources/time but I don't want to get ahead of myself either.
5) In the future we will have Partners that can submit modules and such.
6) Marketing the system(s) was to be the last phase of our efforts. Any earlier and we are wasting our efforts.
7) I do plan on continuing to make this a rocking system.
Thank you for your efforts and enthusiasm!
Greg
My dilemma will have the following comments regardless:
1) We didn't know how many active people were around when we acquired NWE. So planned on zero.
2) We didn't expect dollar one for a year. So not a priority.
3) We have a lot of irons in the pan. No one effort can sidetrack those other efforts.
4) I do understand I have limited resources/time but I don't want to get ahead of myself either.
5) In the future we will have Partners that can submit modules and such.
6) Marketing the system(s) was to be the last phase of our efforts. Any earlier and we are wasting our efforts.
7) I do plan on continuing to make this a rocking system.
Thank you for your efforts and enthusiasm!
Greg
Running a game is like riding a bike ... well it should be!
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.
New Worlds Engine / FunMayhem.com
Helping you get your game concept up and running. Now.