Game planning and why it doesn't tend to happen

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Callan S.
Posts: 2042
Joined: Sun Jan 24, 2010 5:43 am

Game planning and why it doesn't tend to happen

Post by Callan S. »

Was thinking about planning games and why I just don't get into that.

The thing is, I just don't know if I can do X or Y or Z. I might not be able to program it or the language might not be able to handle it. So I can't plan ahead.

Further, when I don't know if I can do X or Y or Z, I can't design my game (as in the rules of the game) in advance. I have to design as I go.

The only game I could plan ahead for is the one I already knew how to write (ie, a game I already have written, if only in seperate pieces so far).
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a_bertrand
Posts: 1536
Joined: Mon Feb 25, 2013 1:46 pm

Re: Game planning and why it doesn't tend to happen

Post by a_bertrand »

Well either your project is too ambitious for example you want to create an AAA full 3D MMORPG but doing that alone and in a couple of days.
Or you are still not experienced enough to evaluate the project and its difficulties.

However I can tell you that a correct project planning in nearly any discipline is extremely hard. So don't be sad about not following the plan ;)
Creator of Dot World Maker
Mad programmer and annoying composer
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