I have a 2D Unity game that I've been working on and I want to try it out on my iPad to see how it looks on a mobile.
Do I really have to pay $99 and register as an Apple iPad Developer to be able to do this? Or am I not seeing something right? I just want to be able to compile it from Unity and get it to my iPad somehow to test it.
Testing on iPad?
- hallsofvallhalla
- Site Admin
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Re: Testing on iPad?
Make sure you've got a mac. A newer one.
Re: Testing on iPad?
A pox on thee!!Xaos wrote:Make sure you've got a mac. A newer one.
Why would I want a Mac? :p
Thanks for the link, Halls, I'll check that out.
Re: Testing on iPad?
Why would you want a Mac?
Because you want to dev for iOS.
Because you want to dev for iOS.
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Testing on iPad?
Yeah, there is not much of a way around that. iOS has a fairly sophisticated signing process where only a Mac can sign an iOS app for it to run. There is probably some stuff out there to get around this in the hacker community, but I would still be suspect.
The indelible lord of tl;dr
Re: Testing on iPad?
So even though Unity can build to iOS, I can't do it without a Mac?
- Jackolantern
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Re: Testing on iPad?
OldRod wrote:So even though Unity can build to iOS, I can't do it without a Mac?
I am not specifically familiar with Unity for iOS, but I know pretty much every other game engine still requires a Mac for the final app signing so it can be submitted.
The indelible lord of tl;dr
Re: Testing on iPad?
Yeah you need XCode signing to be able to do it. Sorry, man.
http://forum.unity3d.com/threads/unity- ... pc.133465/
http://forum.unity3d.com/threads/unity- ... pc.133465/
- KyleMassacre
- Posts: 573
- Joined: Wed Nov 27, 2013 12:42 pm
Re: Testing on iPad?
I do believe you need OSX to test on some sort of Apple environment. Since I do own Apple computers I haven't really needed to look for an iOS emulator. If you have an intel based machine I don't think it would be an issue of dual booting OSX and downloading XCODE and importing your project.
As far as the $99 subscription fee, that is only to be able to submit your apps to the store for download. So maybe look for a Windows based emulator if you are running Windows or a *nix based one otherwise.
As far as the $99 subscription fee, that is only to be able to submit your apps to the store for download. So maybe look for a Windows based emulator if you are running Windows or a *nix based one otherwise.