You know its true
So im here, creating this topic so people can see and use it on their games.
Personally, and im sorry, i dont know how to do it..
But first, i will explain what i mean to plausible levels / resources / whatever (upgradeable things) system:
Ok imagine halls video tutorials about a PHP MMORPG.
So you got a char and you need to level up it fighting monsters and stuff on the wilderness.
But then, while developing a game, (if im not the only one) you think: "Hmm.. How can i make the game level up system not very hard or very easy, so older players spend some reasonable ammount of time trying to level up?"
Well... this is what i mean. In this case (Halls RPG) per example he uses the XP Drop from a lvl 1 monster to be 10 XP, but then how to make the final XP for level up?
That's my question.
PS: If i didn't explained that good, im going to try another example:
You have a monster, that drops 10 experience Points so, what are you going to use for the actual player level needed exp?
PS 2: Or vice-versa, you got like 100 xp for level 2, what xp would a lvl 1 monster should drop?
PS 3: Personally i would like to receive answers for the resources system and buildings needed resources because im making a tribal wars like game..
Thanks a lot