Apotheosis human model.
Apotheosis human model.
Here is my first attempt at a quality human model.
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: Apotheosis human model.
Definitely a good start. Make sure you are using reference pictures, especially to start!!
Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: Apotheosis human model.
I have been, the eyes are proveing to be very dificult so i'm moveing onto hands
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: Apotheosis human model.
The face can be one of the hardest things to get down pat. We see so many faces so if you make a mistake on the smallest detail it will throw people off.
http://www.secondpicture.com/tutorials/ ... s_max.html
http://www.secondpicture.com/tutorials/ ... s_max.html
Power3DArt
-Current Project: Fault [Pre-Alpha]
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Apotheosis human model.
It is also the one part that humans are the most sensitive to. See the "uncanny valley" effect.
The indelible lord of tl;dr
Re: Apotheosis human model.
Yah i must say, i like doing non-human models better. I think the poly count is way too high for me to use in the game too.
Re: Apotheosis human model.
Sorry for the lack of updates, lack of time but i've been working on it, i got some updated footage. . . . and box pants!!!
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: Apotheosis human model.
Hell yah, after i master game design i'm going to be a fashion designer.
Good thing you can never truely master game design. . . Always something new to learn.
Good thing you can never truely master game design. . . Always something new to learn.