This is how you start programming, not specifically how you start using a "drag'n'drop" game engine. Just start by making small practice areas in Eclipse. Work on your mapping skills, submit them for review, and let people who are proficient in Eclipse tell you what you need to work on.Raven67854 wrote:I dunno just make a simple text RPG or something. Or maybe make a simple 2d game of pong.
You also need a design document. This is probably why you have a feeling of panic about starting a game. You are beginning work when you have no idea of which direction you are heading, which is a very bad idea. You may get halfway through development and realize that you need to make massive changes because of something that came up later.
If you work on your Eclipse skills, and create a large design doc that covers everything that the game will include (every zone, item, class, spell, monster, boss, etc.), you will feel much more comfortable about beginning. You cannot just sit down and start writing a game and make it up as you go. That is asking for trouble.
At the end of the day, if you started by making a 2D pong game or a text-based RPG, you would have some basic coding skills, but you would not really be any closer to being proficient with Eclipse.