Instead, players learn certain trigger commands that they can embed in text that they type in. For example, say I am in a room with a couple of players, and want to pull a lever on the wall. I could type something like:
Code: Select all
<me> && interact lever -s &&, while staring at Jeeves, saying "I hope this doesn't kill us"Code: Select all
Bob pulls the lever, while staring at Jeeves, saying "I hope this doesn't kill us"The idea of a game like this would be to unshackle players who are looking for more of a rich roleplaying experience, where the game changes from the main source of the events and story to simply being a backdrop for player-driven roleplaying. This way players would have some basic structure in the game world (they can't simply say they have killed a monster when they haven't, since anyone can see it is still there), a built-in combat and item system and other game-related infrastructure, but they are free to plan and live in a story of their own creation. Other typical game conventions could even be bent a bit, such as offering custom dungeons that players can name and create their own mobs in to assist in story-telling, and other such things.
What do you think about something like this? While it likely would not appeal to mainstream MMO and PBBG players, it could perhaps appeal more to traditional table-top RPG players and roleplaying enthusiasts who turn to such basic mediums as IM clients and forums to have free-form roleplaying sessions.