You probably need to assign the bullitPrefab variable of the movearound script in the inspector.
With this code:
Code: Select all
var speed = 3.0;
var rotateSpeed = 3.0;
var bullitPrefab:Transform;
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate(bullitPrefab, GameObject.Find("spawnpoint").transform.position, Quaternion.identity);
}
}
@script RequireComponent(CharacterController)
I did assign the bullit prefab in the inspector though. but when i hit space, that error pops up