OuterNet
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
OuterNet
This isn't much, but I have started another game. Not going to say much to what you will be able to do, but I can tell you it will involve VR (virtual reality) and built with Unity.
Here are some screens:
This is the logo to the game
This is the first peak at the sign-up, first time use world
An updated sign-up, first time use world (The round thing is a globe that spins...)
Here are some screens:
This is the logo to the game
This is the first peak at the sign-up, first time use world
An updated sign-up, first time use world (The round thing is a globe that spins...)
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: OuterNet
Wow, nice looking!
When you say VR, do you mean you will need a VR headset?
When you say VR, do you mean you will need a VR headset?
The indelible lord of tl;dr
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: OuterNet
Yes...well in a sense. Will be TV goggles, but basically the same thing in a way. Still gives the viewer the feeling of being there.Jackolantern wrote:Wow, nice looking!
When you say VR, do you mean you will need a VR headset?
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: OuterNet
Here is a new updated image. Updated the buildings, placed a couple in the far back and added two new security buildings in the front. Updated the scenery and added two robotic security figures.
You can download and do a test walk through it. Controls: WASD for movement and mouse controls camera.
OuterTest.zip
Please note: This is a windows exe file.
You can download and do a test walk through it. Controls: WASD for movement and mouse controls camera.
OuterTest.zip
Please note: This is a windows exe file.
- hallsofvallhalla
- Site Admin
- Posts: 12025
- Joined: Wed Apr 22, 2009 11:29 pm
Re: OuterNet
very nice!
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: OuterNet
Very nice, I'm impressed Spirit.
Runs flawlessly at maximum settings for me so far.
Runs flawlessly at maximum settings for me so far.
Power3DArt
-Current Project: Fault [Pre-Alpha]
- rockinliam
- Posts: 466
- Joined: Sun Jun 07, 2009 11:26 am
Re: OuterNet
Nice. But i wanted to explore it damn walls!
Skillset: C/C++, OpenGL, C#, Lua, PHP, MySql, Web Dev etc.
Website: https://liam-griffiths.co.uk/
Website: https://liam-griffiths.co.uk/
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: OuterNet
Thanks guys. I have some more fine detail to do in the scene.
Unfortunately where I got the models from, I found out they were for non-commercial. So now those models are place holders until I can either model it myself or find someone who can do them for me.
More updates coming soon. Updating special effects for the scene and the starting portal
Unfortunately where I got the models from, I found out they were for non-commercial. So now those models are place holders until I can either model it myself or find someone who can do them for me.
More updates coming soon. Updating special effects for the scene and the starting portal
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: OuterNet
Here is a teaser of the game now.
Required: You must use a pair of the anaglyph 3d glasses (the old red/cyan glasses)
This is of a spinning globe. The 3d effect even works on animated objects
Required: You must use a pair of the anaglyph 3d glasses (the old red/cyan glasses)
This is of a spinning globe. The 3d effect even works on animated objects
- SpiritWebb
- Posts: 3107
- Joined: Sun Jul 12, 2009 11:25 pm
Re: OuterNet
Teaser of the game now. Another shot, but of a spinning globe and a fountain. Testing 3D effects on the particle system