my top down start

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hallsofvallhalla
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my top down start

Post by hallsofvallhalla »

working on a top down shooter

test----wasd keys to move, space to jump
http://www.forsakensanctum.com/test/FStest.html
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OldRod
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Re: my top down start

Post by OldRod »

LOL I fell off the world :)

Every time I see a top-down shooter, I think of Gauntlet. "Warrior needs food!" I shudder to think how many quarters I spent on the arcade version of that! :lol:
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hallsofvallhalla
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Re: my top down start

Post by hallsofvallhalla »

amen, I still love that game
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SpiritWebb
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Re: my top down start

Post by SpiritWebb »

Nice...just need to be able to turn the character
Image

Image
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Callan S.
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Re: my top down start

Post by Callan S. »

Wow, that's swish!

Making a gauntlet game would be cool - perhaps keep the guy and have some sort of modern setting?
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Ravinos
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Re: my top down start

Post by Ravinos »

Gauntlet Zombies!
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Noctrine
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Re: my top down start

Post by Noctrine »

I need to go find me a copy of gauntlet now. But with the modern dude, it makes me think more of a modern grand theft auto.
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Callan S.
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Re: my top down start

Post by Callan S. »

Isn't that what grand theft auto is? Modern gauntlet, but with police stars? "Wizard has rolled his car!"

Anyway, given results like this, would it be better to learn unity than it would be to learn flash? Particularly as flash is really designed for animations rather than making games? I mean, it seems with unity if I wanted to bastardised it down to a 2D game I could anyway.

I was just starting to learn some basics of flash when I got onto the tutorials here.
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Noctrine
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Re: my top down start

Post by Noctrine »

Lol!

And flash wasn't really intended for animations. It kind of just happened. I recommend Toonboom Studio for animations
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hallsofvallhalla
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Re: my top down start

Post by hallsofvallhalla »

i like unity better than flash, but in my example I am using all 3d models. No sprite animations.
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