could use some thoughts on a map system
Re: could use some thoughts on a map system
Sorry for the offtopic question but where did you get the pics for the game?
-KunoNoOni
-KunoNoOni
Re: could use some thoughts on a map system
I will say this... if I ever get to that level and successfully build my own RPG, it will use pictures. Clean and simple.
I really like the idea of a dynamic world like Crocania, I'm curious to see how that will work out in the end.
I really like the idea of a dynamic world like Crocania, I'm curious to see how that will work out in the end.
- hallsofvallhalla
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Re: could use some thoughts on a map system
if I would ever get back to work on it
Re: could use some thoughts on a map system
Oh you're not working on QoC anymore?
What are your current projects?
What are your current projects?
- hallsofvallhalla
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Re: could use some thoughts on a map system
i am working on it just real slowly.
I am currently testing the Indie Game Engine, made by Tony Richards
working on a new type of web engine
working on a 3d project with UDK
I am currently testing the Indie Game Engine, made by Tony Richards
working on a new type of web engine
working on a 3d project with UDK
Re: could use some thoughts on a map system
How do you mean a complicated map system? Like you actually walk around the town rather than use links?
I think picture links work the same.
What might be fun is that each entry doesn't show what it is at first - it just shows an alley or an old house or such, instead of showing florendale armour, for example. You only know by going there! Once you go there, then it'll show what the place is after that. But before you have to explore the town a little! So towns aren't menu's, they are mysterious until you've explored them and gotten to know them. You could even just store what is and isn't explored in the session, and the player has to remember next time or explore again (with perhaps the option of buying a map of the town, which does switch a boolean in the database to show all locations are to be shown).
I think picture links work the same.
What might be fun is that each entry doesn't show what it is at first - it just shows an alley or an old house or such, instead of showing florendale armour, for example. You only know by going there! Once you go there, then it'll show what the place is after that. But before you have to explore the town a little! So towns aren't menu's, they are mysterious until you've explored them and gotten to know them. You could even just store what is and isn't explored in the session, and the player has to remember next time or explore again (with perhaps the option of buying a map of the town, which does switch a boolean in the database to show all locations are to be shown).
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
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Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
- hallsofvallhalla
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Re: could use some thoughts on a map system
yeah that would be neat, a feature I was going to implement was adding in ally ways or dens, random things happen if you explore there in the towns.
Re: could use some thoughts on a map system
Sounds cool - what if random things happen when you explore the alleys, and there's also a small chance each time you explore of permanently unlocking a new location (you discovered it), like a 5% cheaper blacksmith or something? Could even just keep the regular blacksmith location and overlay the price reduction on it (or whatever difference there is), to save on coding and formatting.
Fight Cycle : My latest Browser game WIP
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
Driftwurld : My Browser Game WIP
Philosopher Gamer : My Blog
- hallsofvallhalla
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Re: could use some thoughts on a map system
yeah that could be real neat.
Re: could use some thoughts on a map system
I prefer and am working on the idea of no 'links' but a set of buildings that you can see and you either know from experience or you have to check it our for yourself, throw in a few houses of average citizens, and a burly guard who WILL remember if you've been there before, and throw you out more forcibly each time..