Legends of Dhashar

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
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phprogue
Posts: 12
Joined: Wed Apr 07, 2010 6:49 pm

Re: Legends of Dhashar

Post by phprogue »

Games had more 'playability' back then. Since size was such a concern, developers kept the graphics simple and focused more on game play. Now it's all just eye candy.
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Torniquet
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Joined: Sun Aug 02, 2009 6:18 am

Re: Legends of Dhashar

Post by Torniquet »

im lovin the hex map *wonders why i missed that idea :(*

keep up the good work and try to switch it to ajax, thats the only major downfall of the game at the moment.

also can i suggest the monsters sticking around to fight? was a pain having to chase the ogre around lol.

other than that. top notch work :)
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phprogue
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Joined: Wed Apr 07, 2010 6:49 pm

Re: Legends of Dhashar

Post by phprogue »

haha. Good call on the monsters. Right now they all seem scared when they run away. Thanks for the input.
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HackWorks.net
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Bane_Star
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Joined: Fri Apr 23, 2010 4:31 pm

Re: Legends of Dhashar

Post by Bane_Star »

I'm just as old and think the same way..
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Callan S.
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Joined: Sun Jan 24, 2010 5:43 am

Re: Legends of Dhashar

Post by Callan S. »

Bane_Star wrote:While you are still in development, I suggest you have a 'test' account, with the password test, this will allow people to come have a look without needing to create an account.
That's a good idea!
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Bane_Star
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Joined: Fri Apr 23, 2010 4:31 pm

Re: Legends of Dhashar

Post by Bane_Star »

How is this project going?
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