
I have analyzed this up, down, left , right and every direction in between. I guess its just my want to learn something new or maybe when I go into a project I have a set way I want the project to turn out and then when I hit engine limitations I alter the project so much it turns out to not be what I originally wanted.
It is only in Game Development that I have this issue. Kinda weird. I honestly feel like I have forsaken my own dream of Forsaken Sanctum by giving up. I told myself there was no real engine out there that fit my vision but maybe that is me being selfish. Maybe I should force myself to settle for a bit less so at least it can be played. Who knows. I am sitting everything on the back burner for the next few weeks while I finish Indie-Resource gold but I must fill this black void of depression that rots the creative air of my imagination. I feel like I should have a full game released right now. Maybe it''s all been a build up so when O do release something I will understand players more or maybe I just have screwed myself over.
I know one thing I am sick of this nasty feeling I get when I am trying to figure out what engine to use, what type of game, 2d, 3d, mmo, single player, ect. Its like 1 million raging blind men swinging swords in my mind. They are battling to the death but know one knows who is fighting for who or who is killing who. The winner is last man standing but did he win? He is still blind in a world of dead blind men. I have analyzed the options of games I WANT to make but how will I know if I choose a route that I will see it to the end?
2d MMORPG - Yeah we have all thought about using eclipse or player worlds and to be honest I have done some things with the source of those engines that could really make it a unique awesome game. There is only 2 things that stop me from doing this,
Art - I stink at 2d art....plain and simple.....I do have some inovative ideas on how to make it great it would be very time consuming.
Players - Who would play? How many of you would download a 200 meg client to play a 2d mmorpg? How long would you play?
3d MMORPG - Using a engine like RC would I expect many players? I see and hear a lot of, "oh you are using RC huh?" It is hard to break the mold of RC and Solstar only makes that harder. You are talking about a lot of work put in to not know if any issues will be supported or not knowing if you will ever be able to get and keep players. What about TMMOKIT? Well lets face it. Without serious problem solving and weeks of coding you are going to have to use TGE. It is very outdated and even then there are some underlying issues. The TGEA version and the T3D version still have issues and still need some work. Not only that how will I support the server? Someone like me who will most likely work on this thing alone has no chance of making this game a big hit. Sure I might get a hundred or so players maybe more but will that be enough to support the servers and all my time I will have to invest in it? Hardly. I can't expect to charge very much for a game made RC, nor could I expect to charge much for a game made with the MMOKIT with my current skill set. I see no point in the Massive for indie's like me who just want to show off a world and a game and not make a million bucks.
3d RPG/FPS - While this sounds fun and very doable, especially with UDK I wonder on the player base. Many people will play once or play it through once then quit and you will never hear from them again. While I guess that's the nature of games that leads me to a hidden want, a community. I guess I want a community to follow my game and ask for new things and talk about their explorations.
It's a crazy world for indie's right now. I guess one needs to just grab a hold of a dream and not let go till its finished. Sadly I am still swinging blindly fighting a unseen enemy.