MMO Enemies
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
MMO Enemies
Been a while since I have posted a model, and I figured that I would post my next MMO enemy, the model will have different themes you could say. One is going to be fire, earth, water (possibly), and normal. Each one of these models will only be slight differences in model, and mainly different textures. This is going to be the 'normal' one, and I haven't made a texture yet but I will get one out tomorow or the day after. Anyways, here it is.
It is 1730 polys, I still plan on chopping that down (much easier to do now since I have maya). I think I can get it around 1300 or less!
It is 1730 polys, I still plan on chopping that down (much easier to do now since I have maya). I think I can get it around 1300 or less!
Power3DArt
-Current Project: Fault [Pre-Alpha]
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm
Re: MMO Enemies
Very nice ... and oddly kind of creepy. I think I would enjoy killing them
The indelible lord of tl;dr
Re: MMO Enemies
They look like creepy little kids nice work
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Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: MMO Enemies
I will be eliminating the smile, and hopeully giving them more of an evil look Thanks guys
Power3DArt
-Current Project: Fault [Pre-Alpha]
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Re: MMO Enemies
Yeah, I'd say that smile just makes them look creepy. Very good though.Last Known Hero wrote:I will be eliminating the smile, and hopeully giving them more of an evil look Thanks guys
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: MMO Enemies
Here is my MMO weapon, it is an untextured Blunderbuss for one of the classes I will have available, and since it's a blunderbuss there is a good chance you know what class that would be for.
Power3DArt
-Current Project: Fault [Pre-Alpha]
Re: MMO Enemies
Awesome stuff!
Coding-PHP, Javascript, C++, HTML, mySQL
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
Modeling/Art-Blender, GIMP
Games-Unity, Game Maker 8
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: MMO Enemies
Been learning to unwrap completely by hand and adjusting by hand, painstakingly long process. But I have an update pick. ONLY THE HANDLE IS MAPPED I know its not perfect, but its what I am able to do so far
Power3DArt
-Current Project: Fault [Pre-Alpha]
- Last Known Hero
- Posts: 807
- Joined: Wed Aug 26, 2009 12:28 am
Re: MMO Enemies
Here it is as a final, spec,diffuse,spec color, and bump. It wont usually be viewed this close up so im not too worried about some problem areas.
Power3DArt
-Current Project: Fault [Pre-Alpha]
- Jackolantern
- Posts: 10891
- Joined: Wed Jul 01, 2009 11:00 pm