Flying game.

Neo-Axis, Torque, 3D GameStudio, DarkBasic, Blitz3d, ect...
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kyraneth
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Flying game.

Post by kyraneth »

I know alot of engines. Alot. But i have been wanting to make a flying shooter game (planes etc..) and i actually never been so far with an engine as to test it's flying sim capabilities. Can anyone here help me?

3 VERY important criterias:

- flying implementation should be a breeze, i don't want to become blind before i make my first plane take off.
- Multiplayer. Shooting each other.
- Some kind of visual editor, my brain can't grasp the concept write => see :D
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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Sakar
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Re: Flying game.

Post by Sakar »

Unity? Nice editor, easy to learn scripting language, good documentation. I don't have a license, but just from the demo I can tell you that you shouldn't have much trouble with it. The biggest thing is multiplayer since you have to do most of the networking stuff yourself.
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Raven67854
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Re: Flying game.

Post by Raven67854 »

I agree with sakar unity is a great tool. Another tool you can try is Blade3d.
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kyraneth
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Re: Flying game.

Post by kyraneth »

thank you for the sugestions :D

1400$ for shaders is just fail. that's way i ruled out unity from the beginnig :)

Blade 3d seems like a good engine, but i also ruled it out cause i HATE it's licensing scheme.

so any other engines i should look at?
Just FYI, the post is above, so stop looking down here and do something useful.

king noob. Nice.
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Raven67854
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Re: Flying game.

Post by Raven67854 »

Well there is always Neo Axis, dx studio.. I am sure there are others within a decent price range.
C/C++/C#/Blitzmax/Visual Basic Programmer
Blender/XSI user
"It's not what you use. It's how you use it what you have" -Unknown author
"Sleeping the number one cause of death" -Raven67854
""No matter how much shit life throws at me. I will keep on going just to piss life off." -Raven67854

PC Specs:
AMD Athlon 64x2 5000+ 2.6ghz Black Edition
8 gigs Corsair ram 1066mhz
9800GTX+
2x750gb HD
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Ubuntu 9.04 X64
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hallsofvallhalla
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Re: Flying game.

Post by hallsofvallhalla »

dx studio is nice. Also look at game maker thought the shaders are not there. you should look at unity again. Unity indie DOES come with shaders. 3d game studio is a nice one also for that type of game.
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Sakar
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Re: Flying game.

Post by Sakar »

Yeah the main limitations of Indie are no Render-to-Texture or fullscreen Postprocessing effects as well as no dynamic shadows. Those shouldn't really be a problem though for this type of game.
Falken
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Re: Flying game.

Post by Falken »

I use Irrlicht 3D... a free 3d engine, altho you have to write your own flying code, but that is no big problems, I got my spacecraft flight working quite nice with the 3rd person camera and such :D
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hallsofvallhalla
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Re: Flying game.

Post by hallsofvallhalla »

yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.
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Re: Flying game.

Post by Falken »

hallsofvallhalla wrote:yes Irrlicht is also nice and me and Falken almost ported FS to it at one point. It has a third party wysiwyg editor but you must know some C++ to use the engine.
I haven't tried the editor yet. Using only c++ code for my project atm :) Altho trying to learn HLSL too so I can get some awesome shaders too. The only problem I see with irrlicht is the limited amount of learning materials. There is some tutorials, but mostly the basic and not so explaining.
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