Some good C# Game Engines

Neo-Axis, Torque, 3D GameStudio, DarkBasic, Blitz3d, ect...

Re: Some good C# Game Engines

Postby Jackolantern » Sun Jan 05, 2014 4:28 pm

What is kind of sad, is that C# was actually making some head-way in game development before XNA. There was Managed DirectX, which showed a lot of promise. But then XNA came out, and everyone thought that was the end all answer to game development in C#. And in a lot of ways, it was at the time. But then Microsoft turned their back on it. Zune is all but dead. Xbox One does not support it. Windows Phone 8 still can run WP7.5 games, but they can't use any SDK 8 features like in-app purchases and tons of other features. Outside of the community-driven support, such as MonoGame and Xamarin, XNA is essentially dead. And with it, sadly, a lot of hope for C# game development.
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Re: Some good C# Game Engines

Postby a_bertrand » Mon Jan 06, 2014 4:02 am

.net is certainly not dead for game dev. Even the last batman uses it. I don't know for what exactly but .net 4 is installed while you install it.
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Re: Some good C# Game Engines

Postby hallsofvallhalla » Mon Jan 06, 2014 10:07 am

I am sure microsoft has something up their sleeve to get them back in the game.
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Re: Some good C# Game Engines

Postby Jackolantern » Mon Jan 06, 2014 3:55 pm

a_bertrand wrote:.net is certainly not dead for game dev. Even the last batman uses it. I don't know for what exactly but .net 4 is installed while you install it.


The MS C++ Redistributables. It is true that almost every game uses it, and takes advantages of a few or a lot of the MS-specific extensions, which then requires .NET to be installed. Or they may be using C# or another CLS language for scripting, but I am sure they haven't coded any of the engine in C#.
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