3d game engines

Neo-Axis, Torque, 3D GameStudio, DarkBasic, Blitz3d, ect...
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Last Known Hero
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Re: 3d game engines

Post by Last Known Hero »

You can have shaders in the free version, that what the Outlined toon shader is in my screenies, you just can't have post-image effects like depth of field, or certain shaders, it's weird. You also for some reason can't have a shader of the models that have a diffuse map, bump map, spec level map, and spec color map. You can only have 2 maps going at a time.

How is UDK for making MMOs? Haven't heard of any indie MMos from that yet :S
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hallsofvallhalla
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Re: 3d game engines

Post by hallsofvallhalla »

Who said MMO? This is for all 3d engines.

There is a mmo add-on for UDK though I do not have much info on it.
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Re: 3d game engines

Post by Last Known Hero »

Oops yeah sorry, was just curious cause I thought I heard something from it as well.

For the most part, it is hard to come across a good cheap engine. Unity and Torque have changed teh way freeware is looked at for game developemtn, the only problem being withheld features that you have to pay alot for.
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Jackolantern
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Re: 3d game engines

Post by Jackolantern »

hallsofvallhalla wrote:Who said MMO? This is for all 3d engines.

There is a mmo add-on for UDK though I do not have much info on it.
I don't believe it is an MMO add-on for UDK. I think it is just for Unreal 2, which would require the full, $100k+ license.
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hallsofvallhalla
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Re: 3d game engines

Post by hallsofvallhalla »

ouch!
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Jackolantern
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Re: 3d game engines

Post by Jackolantern »

hallsofvallhalla wrote:ouch!
I hear that lol! And why Unreal 2? I understand that for practical purposes MMOs have to operate about 3 or 4 years behind the technology of, say, FPS games, but why not develop it for Unreal 3 and allow developers to set their own system requirements based on the number and quality of assets they use?
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Re: 3d game engines

Post by hallsofvallhalla »

exactly. There has already been mmos made with unreal 3 so its proven tech. Wonder why they would not update?
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Re: 3d game engines

Post by Last Known Hero »

hallsofvallhalla wrote:Wonder why they would not update?
It costs them money to do so.
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Re: 3d game engines

Post by Jackolantern »

Last Known Hero wrote:
hallsofvallhalla wrote:Wonder why they would not update?
It costs them money to do so.
It wouldn't have been an update. The MMO extension came out long after Unreal 3 was already out and proven. The Unreal 2 MMO kit came out only about 6 months ago.

The only thing I can think of is that the actual code was written into an unnamed game years ago when Unreal 2 was king, and it was just recently released as a kit.
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Re: 3d game engines

Post by Cayle »

Jackolantern wrote:The only thing I can think of is that the actual code was written into an unnamed game years ago when Unreal 2 was king, and it was just recently released as a kit.
If that were true, then uggggggggggghhhhhhh...

Most MMOs have code that is highly optimized for that particular world. Anyone who have ever worked with the TMMOKit knows what a beast it becomes when you move away from the Minions of Mirth template. The further you go, the oarnerier it gets. Planeshift is even worse, being written in c++ and not in Python. An MMO engine has to be written from the ground up to be an MMO Engine. Multiverse, for all it's problems has a nice architecture and MARS is an example of how to implement a Diku style world ruleset, but replacing mars is as easy as registering a different plug-in.
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