Please help this newbie with my first game.
Posted: Mon Oct 06, 2014 3:38 pm
Here is a list of elements I would like to be about to put in my game. I also need the game to be set up to run by a game master (GM) as if you were going to play a table top game such as DnD. I am a complete newbie and need to learn how to build this game from the ground up.
1. Login Screen: This gives access to the game selection screen.
2. Game Selection Screen: The game selector screen gives access to the selected game, access to that player’s characters for that game, character creator for that game, and Game master mode. GM mode gives that person the ability to create games and run them.
3. Character Creator/Editor/Data base: Gives the player character the ability to create, edit, and store their characters.
4. Monster Creator/Editor /Data base: Gives the GM the ability to create, edit, and store monsters.
5. NPC Creator/Editor /Data base: Gives the GM the ability to create, edit, and store NPC’s.
6. Item Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Items.
7. Armor Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Armor and Armor sets.
8. Weapon Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Weapons.
9. Spell Creator/Editor/ Database: Gives the GM the ability to create, edit, and store Spells.
10. Special Ability or Talents Creator/Editor/ Database: Gives the GM the ability to create, edit, and store special abilities or talents.
11. Map Creator/Editor /Data base: Gives the GM the ability to create, edit, and store maps, adding details about certain locations, placing monsters, npc’s, items and enter actable objects.
Map need to have controllable Fog of war, be able to show location of NPC’s, Player Characters, Monsters, Items, enter actable objects. If a player character has the able to see in the dark or a light score it should cut through the fog of war if normal darkness is the cause of the F.O.W. Player characters should have individual map tracking showing discovered locations in detail that is known to them and undiscovered locations as blank or black area. It should also have the feature to hide things, people, and creatures. If a player is hidden only the player and GM should know where they are. If an item or object is hidden only the GM should know where it is, until a player character/NPC/Monster finds it. Then is will be unhidden that player character/NPC/Monster, if shown to the group than everyone can see it. Enter actable objects work the same way, if it’s a trap it should show if it is armed or disabled if it has been discover. If it’s an on/off enter actable object it need to show if it’s active or inactive and the effect that is caused when active.
For forture though the map to the town and cities could have clickable location so that players could restock ammo, items, and get training with the G.M. having to go over every individual. Also it could have a bulletin board where jobs/mission could be posted. That way side missions and individual missions could be tracked and we would know exactly where we left off also what we where after. I believe the missions log should be a pop up screen for the group, and the town bulletin board should give out new mission only.
12. Encounter Creator/Editor/Data base: Lets the GM design encounters to be used later in the game.
13. Story line Creator/Editor/Data base: Let’s the GM set up a Story line for the game and alternate branch offs aka side missions.
14. Combat Screen: When combat is going on the GM needs to be able to track combat for everyone while controlling his monsters/ creatures /npc’s, as well as seeing what the play characters are doing. The player characters need to be able to engage the monsters/creatures/npc’s/ other Player characters in combat. They also need to have access to their armor, weapons, spells, and special abilities or talents. The combat screen needs to be able to keep track of who’s turn it is, health of everyone involved, healing, damage, dead/knocked out /active - monsters/creatures/npc’s/Player characters, spell effect , spell and item counter/usage.
15. Turn by Turn Control: The GM needs to be able to control the turn by turn, so that everyone gets to act on their turn in conjunction with their initiatives.
16. Text Chat Windows: Game Master/ Group / Whisper (GM needs to see all chatting)(I would like for all text boxes to have grammar and spelling check) The group chat box window where everyone in the game can communicate with each other by sending and receiving text. Group chatting will be one color and whispers will be in other so the player and GM can tell the difference between the two. Whispers are text messages that other sent from one person to another that only those two can see, group chatting everyone can see. The GM text box will display the details of the encounter and story line, or the GM can do that over voice chat.
17. Group Voice chatting (maybe even video chat) Cuz we all know how much we love to BS, plus it will speeding up the game.
These are just the ideas for game elements, so any and all help is welcomed.
1. Login Screen: This gives access to the game selection screen.
2. Game Selection Screen: The game selector screen gives access to the selected game, access to that player’s characters for that game, character creator for that game, and Game master mode. GM mode gives that person the ability to create games and run them.
3. Character Creator/Editor/Data base: Gives the player character the ability to create, edit, and store their characters.
4. Monster Creator/Editor /Data base: Gives the GM the ability to create, edit, and store monsters.
5. NPC Creator/Editor /Data base: Gives the GM the ability to create, edit, and store NPC’s.
6. Item Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Items.
7. Armor Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Armor and Armor sets.
8. Weapon Creator/Editor /Data base: Gives the GM the ability to create, edit, and store Weapons.
9. Spell Creator/Editor/ Database: Gives the GM the ability to create, edit, and store Spells.
10. Special Ability or Talents Creator/Editor/ Database: Gives the GM the ability to create, edit, and store special abilities or talents.
11. Map Creator/Editor /Data base: Gives the GM the ability to create, edit, and store maps, adding details about certain locations, placing monsters, npc’s, items and enter actable objects.
Map need to have controllable Fog of war, be able to show location of NPC’s, Player Characters, Monsters, Items, enter actable objects. If a player character has the able to see in the dark or a light score it should cut through the fog of war if normal darkness is the cause of the F.O.W. Player characters should have individual map tracking showing discovered locations in detail that is known to them and undiscovered locations as blank or black area. It should also have the feature to hide things, people, and creatures. If a player is hidden only the player and GM should know where they are. If an item or object is hidden only the GM should know where it is, until a player character/NPC/Monster finds it. Then is will be unhidden that player character/NPC/Monster, if shown to the group than everyone can see it. Enter actable objects work the same way, if it’s a trap it should show if it is armed or disabled if it has been discover. If it’s an on/off enter actable object it need to show if it’s active or inactive and the effect that is caused when active.
For forture though the map to the town and cities could have clickable location so that players could restock ammo, items, and get training with the G.M. having to go over every individual. Also it could have a bulletin board where jobs/mission could be posted. That way side missions and individual missions could be tracked and we would know exactly where we left off also what we where after. I believe the missions log should be a pop up screen for the group, and the town bulletin board should give out new mission only.
12. Encounter Creator/Editor/Data base: Lets the GM design encounters to be used later in the game.
13. Story line Creator/Editor/Data base: Let’s the GM set up a Story line for the game and alternate branch offs aka side missions.
14. Combat Screen: When combat is going on the GM needs to be able to track combat for everyone while controlling his monsters/ creatures /npc’s, as well as seeing what the play characters are doing. The player characters need to be able to engage the monsters/creatures/npc’s/ other Player characters in combat. They also need to have access to their armor, weapons, spells, and special abilities or talents. The combat screen needs to be able to keep track of who’s turn it is, health of everyone involved, healing, damage, dead/knocked out /active - monsters/creatures/npc’s/Player characters, spell effect , spell and item counter/usage.
15. Turn by Turn Control: The GM needs to be able to control the turn by turn, so that everyone gets to act on their turn in conjunction with their initiatives.
16. Text Chat Windows: Game Master/ Group / Whisper (GM needs to see all chatting)(I would like for all text boxes to have grammar and spelling check) The group chat box window where everyone in the game can communicate with each other by sending and receiving text. Group chatting will be one color and whispers will be in other so the player and GM can tell the difference between the two. Whispers are text messages that other sent from one person to another that only those two can see, group chatting everyone can see. The GM text box will display the details of the encounter and story line, or the GM can do that over voice chat.
17. Group Voice chatting (maybe even video chat) Cuz we all know how much we love to BS, plus it will speeding up the game.
These are just the ideas for game elements, so any and all help is welcomed.