As far as the RCS product goes, I would give it a solid 8. It feels somewhat primitive in gameplay, since it is quite stiff feeling, the camera is a bit off, and of course the graphics are DX7. However, it is very user friendly, and as we can see, a commercial game can and has been made with it.
As for Solstar and RC Pro, I would have to give a low score. Their business model of announcing a product and taking payments for a product "in beta" (which, most of the time, should have been called pre-alpha) that will not be able to complete a functional game for about 3 years after someone has paid is just ridiculous.
People say that Solstar is slow to publish updates for RC. Nothing could be further from the truth. Rather, the consumer should not even have the product at these times, as it is still in heavy development. When RC Pro was first released, it should have still been in internal testing only. Hell, I don't even think the community should have seen a screenshot and perhaps not even known about the product's existence at that time. Instead, they happily take people's money for a product that was not even 20% complete at "release", and then tell people to be patient.
Realm crafter. what would you grade it?
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Re: Realm crafter. what would you grade it?
The indelible lord of tl;dr
Re: Realm crafter. what would you grade it?
you make some good points there. thanksJackolantern wrote: As for Solstar and RC Pro, I would have to give a low score. Their business model of announcing a product and taking payments for a product "in beta" (which, most of the time, should have been called pre-alpha) that will not be able to complete a functional game for about 3 years after someone has paid is just ridiculous.
People say that Solstar is slow to publish updates for RC. Nothing could be further from the truth. Rather, the consumer should not even have the product at these times, as it is still in heavy development. When RC Pro was first released, it should have still been in internal testing only. Hell, I don't even think the community should have seen a screenshot and perhaps not even known about the product's existence at that time. Instead, they happily take people's money for a product that was not even 20% complete at "release", and then tell people to be patient.
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Re: Realm crafter. what would you grade it?
Jackolantern wrote:As far as the RCS product goes, I would give it a solid 8. It feels somewhat primitive in gameplay, since it is quite stiff feeling, the camera is a bit off, and of course the graphics are DX7. However, it is very user friendly, and as we can see, a commercial game can and has been made with it.
As for Solstar and RC Pro, I would have to give a low score. Their business model of announcing a product and taking payments for a product "in beta" (which, most of the time, should have been called pre-alpha) that will not be able to complete a functional game for about 3 years after someone has paid is just ridiculous.
People say that Solstar is slow to publish updates for RC. Nothing could be further from the truth. Rather, the consumer should not even have the product at these times, as it is still in heavy development. When RC Pro was first released, it should have still been in internal testing only. Hell, I don't even think the community should have seen a screenshot and perhaps not even known about the product's existence at that time. Instead, they happily take people's money for a product that was not even 20% complete at "release", and then tell people to be patient.
friggn right on!!!
and yes you are safe here with comments like those..
Re: Realm crafter. what would you grade it?
real nice points here, i always enjoy reading your posts jackJackolantern wrote:As far as the RCS product goes, I would give it a solid 8. It feels somewhat primitive in gameplay, since it is quite stiff feeling, the camera is a bit off, and of course the graphics are DX7. However, it is very user friendly, and as we can see, a commercial game can and has been made with it.
As for Solstar and RC Pro, I would have to give a low score. Their business model of announcing a product and taking payments for a product "in beta" (which, most of the time, should have been called pre-alpha) that will not be able to complete a functional game for about 3 years after someone has paid is just ridiculous.
People say that Solstar is slow to publish updates for RC. Nothing could be further from the truth. Rather, the consumer should not even have the product at these times, as it is still in heavy development. When RC Pro was first released, it should have still been in internal testing only. Hell, I don't even think the community should have seen a screenshot and perhaps not even known about the product's existence at that time. Instead, they happily take people's money for a product that was not even 20% complete at "release", and then tell people to be patient.
Just FYI, the post is above, so stop looking down here and do something useful.
king noob. Nice.
king noob. Nice.
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Re: Realm crafter. what would you grade it?
Why thank youkyraneth wrote:real nice points here, i always enjoy reading your posts jackJackolantern wrote:As far as the RCS product goes, I would give it a solid 8. It feels somewhat primitive in gameplay, since it is quite stiff feeling, the camera is a bit off, and of course the graphics are DX7. However, it is very user friendly, and as we can see, a commercial game can and has been made with it.
As for Solstar and RC Pro, I would have to give a low score. Their business model of announcing a product and taking payments for a product "in beta" (which, most of the time, should have been called pre-alpha) that will not be able to complete a functional game for about 3 years after someone has paid is just ridiculous.
People say that Solstar is slow to publish updates for RC. Nothing could be further from the truth. Rather, the consumer should not even have the product at these times, as it is still in heavy development. When RC Pro was first released, it should have still been in internal testing only. Hell, I don't even think the community should have seen a screenshot and perhaps not even known about the product's existence at that time. Instead, they happily take people's money for a product that was not even 20% complete at "release", and then tell people to be patient.
The indelible lord of tl;dr