TMMOKIT outdated?

RealmCrafter, Multiverse, MMOKIT, ect...
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hallsofvallhalla
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Re: TMMOKIT outdated?

Post by hallsofvallhalla »

um 2 coders.....;)

I have finally started my next project and formed a team, things are going and looking great. Will make a post later but got to get indie-resource gold done first.
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hallsofvallhalla
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Re: TMMOKIT outdated?

Post by hallsofvallhalla »

here is the same scene in T3D..the model is not that great but was just using it as a compare, you can actually change a models texture in game!!! that is so friggn sweet.

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my 3 year old daughter helped me decorate the lights :)
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Jackolantern
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Re: TMMOKIT outdated?

Post by Jackolantern »

I have always liked all the lighting effects in T3D. Really pretty looking stuff. Keep it up :D
The indelible lord of tl;dr
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Ravinos
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Re: TMMOKIT outdated?

Post by Ravinos »

I really need to sit down and learn how to make models and put textures on them. Every time I've tried I've ended up punching a kitten :(

After playing around with the world builder a bit today they actually support holes in the terrain. Most other engines won't let you go under ground unless you deform the terrain then make a separate object to cover the hole. In this all you have to do is make a subway entrance or bunker then remove the ground texture at the entrance plane. It works like a charm.

I actually found this out by accident when I didn't paint the bottom of a stream completely and fell through the world lol
Last edited by Ravinos on Sat Mar 20, 2010 3:51 pm, edited 1 time in total.
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hallsofvallhalla
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Re: TMMOKIT outdated?

Post by hallsofvallhalla »

hahahah :lol:
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Last Known Hero
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Re: TMMOKIT outdated?

Post by Last Known Hero »

Going to be purchasing T3D on my birthday, not too far away, so they I can mess around and get creating. Until then I'm going to get the demo like Halls said to get familiar with it.
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Power3DArt

-Current Project: Fault [Pre-Alpha]
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