I have seriously been tempted to re-open FS the TMMOKIT version and completely revamping the whole system and game. Been goofing with it and thought I would compare
both engines with same location...
RC - baked lights, many errors later...
TGE - Dynamic lights - no errors other than map2dif_plus wont bake the lights, keeps giving light entity error.
Computer: AMD Athlon64 X2, ATI Radeon HD, 320Gb HDD, 2Gb RAM, Windows XP Pro Software: Paint Shop Pro 7.04, Blender 3d 2.49, Unity 3D 2.6, Flash MX 2004
really? To me the Torque one looks miles better. The dynamic lights look far better. Its a bad model to use as an example and pics. I guess I should have included the Gui's
lol now more seriously, I personally think both are outdated. I feel that at some point (like you said) graphics will deter people from the story. Graphics in a game earn just as many points as story does for ratings.
My wife said its time for your yearly eye exam...old man...lol...j/k...she said she likes the first one much better by far.
Computer: AMD Athlon64 X2, ATI Radeon HD, 320Gb HDD, 2Gb RAM, Windows XP Pro Software: Paint Shop Pro 7.04, Blender 3d 2.49, Unity 3D 2.6, Flash MX 2004
haha well I chose neither in the end. I am going to work with T3D version instead, here is some screens from repopulation, a game being made with T3D and the kit.