What would you change in zombies games?
Posted: Sat Aug 05, 2017 5:07 pm
Hey guys!!
On the aftermath of my recent Multiplayer FPS tutorials, I used the greenlight slot for the tutorials for the DEMO of the final build of the tutorials. Boy did I mess it up... I ended up with more than 200 reviews (mostly bad due to the nature of the game being a DEMO for a tutorial series..) and according to steamspy, between 40-50k players/owners.
So, I was ready to drop it and build my dream RTS, but in the back of my head, something told me "dude... 50k players" and damn I got some morale boost.
TL;DR; I'm making what is essential an improvement to the classic COD Zombies Mode and L4D2 mechanics. I'm basing the game in those two initially, but I want to go further.
So what would you add or even change in today's zombie games? I wanna know all about it, I want to do something good for a change.
Thank you
On the aftermath of my recent Multiplayer FPS tutorials, I used the greenlight slot for the tutorials for the DEMO of the final build of the tutorials. Boy did I mess it up... I ended up with more than 200 reviews (mostly bad due to the nature of the game being a DEMO for a tutorial series..) and according to steamspy, between 40-50k players/owners.
So, I was ready to drop it and build my dream RTS, but in the back of my head, something told me "dude... 50k players" and damn I got some morale boost.
TL;DR; I'm making what is essential an improvement to the classic COD Zombies Mode and L4D2 mechanics. I'm basing the game in those two initially, but I want to go further.
So what would you add or even change in today's zombie games? I wanna know all about it, I want to do something good for a change.
Thank you