Unity + Steam CAN handle game patches

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vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Unity + Steam CAN handle game patches

Post by vitinho444 »

Hey guys, I've been working on my game's release on Steam, 5th July it will be released to the public!

I want to share something with you guys regarding Unity patches. As you may know (if you use Unity), the engine itself doesn't support game patches (a.k.a game updates). If you change something in your game, you have to build it again and players have to download the entire game again. Well this for small mobile games isn't much big of a deal, but with some 3D Models a game can quickly come to 1GB, and 1GB updates aren't much common unless there are some big changes.

Ok, so here's where Steam helps you out. My game is currently around 25MB and basically once I make an update, Steam (somehow, I think it's with hashes) detects the changes and only downloads those changed files to your players. Simple code changes don't even reach 1MB download size.

So if you are doing a game on Unity and have a problem with this, just get your game on Steam ;)

Good luck with your games and projects!
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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hallsofvallhalla
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Joined: Wed Apr 22, 2009 11:29 pm

Re: Unity + Steam CAN handle game patches

Post by hallsofvallhalla »

Interesting. Thanks for the info!
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vitinho444
Posts: 2819
Joined: Mon Mar 21, 2011 4:54 pm

Re: Unity + Steam CAN handle game patches

Post by vitinho444 »

No problem ;) I hope that I'm not talking bullsh*t here, but for me it's working like I described.
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
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