Godot Engine

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Godot Engine

Postby Gunner » Sun Dec 24, 2017 5:54 pm

Anyone familiar with it? It's free and open source, which is awesome!

It also has export to Android, and even HTMl5. What do you think?

If all hells break loose with my current engine I might even move to Godot, but I'm more concerned about the workflow and production speed for someone rather new like me.

I think it recently hit 2.1 beta or something, with their 1.xx version being really stable and recommended to use as they claim it to be.
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Re: Godot Engine

Postby hallsofvallhalla » Sun Dec 24, 2017 11:16 pm

Looking at it now

here is a link
https://godotengine.org/

How is it different than unity? Just curious as I hate unity however there are few options out there
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Re: Godot Engine

Postby Gunner » Mon Dec 25, 2017 2:29 pm

I know right! I hate Unity with a burning passion as well. Even MORE when they moved to pay monthly to get their pro version which is just a joke to me. I would never pay for any company that forces renting their software and exploiting with such practices. Same goes for Adobe.

I either pirate their old version (what? not a sin at all, since they stopped selling that.), or move on to other alternatives.


I think Unity just owns hard when it comes to their community and plugins.

Godot is just as close as you can get to owning your entire game and unity-like.. I think they use Lua, GodotScript, or python if I remember.. and also you can code in C++ since that's what its made with... Awesome!! Total control + faster production = WIN!!

Edit: They only use GDScript, and they're working on C# for scripting now.. YOu also apparently can't use C++ directly, you have to download Godot's source code, write c++ code as a custom module, recompile Godot, and call your c++ functions from gdscript. Unless you need some external library it is recommended to use gdscript.
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Re: Godot Engine

Postby Jackolantern » Mon Dec 25, 2017 9:10 pm

I personally think it is not a good idea to move off the beaten path when it comes to game engines. As much as we love to search around and find new stuff, there is a lot of power in following the pack. You get a larger community that can help if you have problems. You have an army of developers who can pick up and continue development if it is open source if the original team drops support. You have more plugins, libraries and assets to work with.

What I consider to be "on the beaten path":

3D Engine: Unity or Unreal
2D Engine: GameMaker
2D HTML5: Phaser

These engines have communities with thousands of members and that is a giant asset that can put you closer to completing your games.
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Re: Godot Engine

Postby hallsofvallhalla » Mon Dec 25, 2017 9:48 pm

I do agree with that. If you can deal with the constant version issues and asset problems then Unity will be great. If you can deal with content integration then Unreal is even better. You want a MMO, then get Hero Engine. You want 2d get Phaser.
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Re: Godot Engine

Postby Jackolantern » Mon Dec 25, 2017 10:02 pm

Does Hero Engine have a good community? It has been so freaking long since I looked at anything having to do with it. Are there real devs really using the engine and making real progress or is it a forum full of dreamers like the old mmorpgmaker forums?
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Re: Godot Engine

Postby hallsofvallhalla » Tue Dec 26, 2017 2:29 pm

http://www.heroengine.com/he-games

Elder Scrolls Online was made with it but that was a AAA company. I haven't really dug into the forums lately but will to see what its like.

Here is an indie one that has some good stuff but pretty slow on development
https://community.heroengine.com/forums ... t.html#new
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Re: Godot Engine

Postby Jackolantern » Tue Dec 26, 2017 9:36 pm

That is interesting. I didn't know it was made with Hero Engine. That is cool.

But I guess more what I was looking for is how big and serious the indie community using it is. I know you said you really haven't been into the forums to see. But I would say for something as complex as an MMO engine, a large and helpful community is really going to be a necessity since so many issues are inevitably going to arise while working with it. If their community looked anything like the old Eclipse community, you would be up $%^& creek :lol:
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Re: Godot Engine

Postby hallsofvallhalla » Wed Dec 27, 2017 2:19 pm

OMG yes. But from what I have see it looks much better.
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Re: Godot Engine

Postby Jackolantern » Wed Dec 27, 2017 11:52 pm

I can only hope so. It seems like you would have to work really hard to get as bad of a community as Eclipse has/had.
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