Cowboy Run

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dbest
Posts: 109
Joined: Sun Nov 20, 2011 12:24 pm

Cowboy Run

Post by dbest »

A. Working name of Game
~Cowboy Run

Image


B. Technology behind the game.

~ HTML5
~ Javascript
~ PHP
~ mySQL

C: Story
~You play the role of a bounty hunter in the wild wild west.
After being left for dead by your gang, you plot revenge on them and gain back your gold.

D: Some features
~Fast paced action.
~Leaderboard
~Powerups
Last edited by dbest on Mon Jan 14, 2013 4:34 pm, edited 1 time in total.
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Jackolantern
Posts: 10893
Joined: Wed Jul 01, 2009 11:00 pm

Re: Cowboy Run

Post by Jackolantern »

Sounds cool! :cool:
The indelible lord of tl;dr
dbest
Posts: 109
Joined: Sun Nov 20, 2011 12:24 pm

Re: Cowboy Run

Post by dbest »

Jackolantern wrote:Sounds cool! :cool:
Thanks. Updated with a screenshot and a line for the story. :)
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hallsofvallhalla
Site Admin
Posts: 12031
Joined: Wed Apr 22, 2009 11:29 pm

Re: Cowboy Run

Post by hallsofvallhalla »

very kewl. Anxious to play this one.
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Ringmaster
Posts: 29
Joined: Tue Nov 13, 2012 10:28 pm

Re: Cowboy Run

Post by Ringmaster »

Love the western genre, sounds great.
dbest
Posts: 109
Joined: Sun Nov 20, 2011 12:24 pm

Re: Cowboy Run

Post by dbest »

hallsofvallhalla wrote:very kewl. Anxious to play this one.
Thanks.. Vote for it then.. ;)
Ringmaster wrote:Love the western genre, sounds great.
Thanks, I hope I can showcase it a bit more!
dbest
Posts: 109
Joined: Sun Nov 20, 2011 12:24 pm

Re: Cowboy Run

Post by dbest »

Well, this is an update on the amount (lack) of progress made in the game.

Background Image Loaded. Yee Haw
Player Image Loaded. Yee Haw

Player can move.... thump thump thump

Player can Shoot... (When you have to shoot, shoot, don't talk!!!)
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Hamilton
Posts: 114
Joined: Tue Sep 11, 2012 7:11 am

Re: Cowboy Run

Post by Hamilton »

"Someone ever tries to kill you, you try to kill 'em right back!."
- Mal from Firefly
Sign off,
Hamilton
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Callan S.
Posts: 2043
Joined: Sun Jan 24, 2010 5:43 am

Re: Cowboy Run

Post by Callan S. »

With my games I find I start to make more of a series of mini games, rather than try and make one large, complicated game. That way even if you only get a couple of mini games done (or even just one!) you can wrap up the project with those mini games complete.

That's the advice I can think of, try and draw back the line of ambition and make a mini game with what you've got. Then if you've got time, try to make another mini game attached to it, and so on.

Otherwise you put it off till the weekend, and then on the weekend it just feels like you've got so far to go that you don't feel like spending your weekend time on it.

My thoughts, anyway!
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