Dream Job
Dream Job
What is everyone's dream job -- programming or otherwise? Mine would probably be a managerial type role in a AAA game dev company where I could also roll my sleeves up and code on the game when I could. A good alternative would be a cool astrophysics programming job where I could work remotely if I so choose (If I want to develop a model simulation of two stars exploding at the same time in near galaxies while sitting at home in my whitey-tighties, I want to do it damnit! )
Re: Dream Job
Who`s to say you can`t? No one`s stopping you right? xD
My dream job? It`s a hard question, I would love to work on games for a living, either as a programmer or game designer. I wouldn`t mind being a manager of some division, as long as I too could still do my functions as a programmer there. Good management = no intrusion right? Steer only when needed?
I`d love to work on games like Banished! or Civilisation-like games. Or work on games like Destiny. Or any blend of those types of games. Let me rephrase that, I`d like to work on games I`m interested in playing
My dream job? It`s a hard question, I would love to work on games for a living, either as a programmer or game designer. I wouldn`t mind being a manager of some division, as long as I too could still do my functions as a programmer there. Good management = no intrusion right? Steer only when needed?
I`d love to work on games like Banished! or Civilisation-like games. Or work on games like Destiny. Or any blend of those types of games. Let me rephrase that, I`d like to work on games I`m interested in playing
Re: Dream Job
I've always wanted to program for Jagex (making Runescape) or Mojang (making Minecraft). It would be quite an experience.
- hallsofvallhalla
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Re: Dream Job
Lead singer of top rock band.
- vitinho444
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Re: Dream Job
Wow. Just wow You're only old enough to apply for that when you diehallsofvallhalla wrote:Lead singer of top rock band.
I wanted to be a REAL programmer (not like those people who call themselves programmers for the big companies, I see soooo many errors in AAA titles geez... I know what you are going to say "the game probably has 1 million lines of code and it's hard to manage all that", well they are BIG companies for a reason right?) and work on either a company with respect from the community (not like every AAA game producer/publisher nowadays) and have some good titles released that players actually enjoyed, gave feedback to make it better, and it actually would become better with that feedback.
It's my dream , But will be harder with this new generation that all they care is graphics and graphics.
Re: Dream Job
No offense, but to even get accepted to work for those triple A studio`s, you better show some real skills. The reasons these games fail from time to time is because of time, pressure, workload and management. The individual people working there have some real skills man.
- hallsofvallhalla
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Re: Dream Job
not really. I know some guys at AAA studios and yes they know their job but they are not that much higher level than other programmers I know. Some of the best programmers I know work for startups.Xaleph wrote:No offense, but to even get accepted to work for those triple A studio`s, you better show some real skills. The reasons these games fail from time to time is because of time, pressure, workload and management. The individual people working there have some real skills man.
Re: Dream Job
Picking out of my nose. Hope to earn a million doing this. Then I can live on intrest for the rest of my life.
Fighting for peace is declaring war on war. If you want peace be peaceful.
- vitinho444
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Re: Dream Job
I'm not saying they don't know what they are doing, but there are some serious rookie mistakes in AAA games, that I can say "Well if it were on Unity I could fix that in 2 seconds" and I believe that IW engine, R.A.G.E, Frostbite 3, etc etc ARE more capable than Unity and should have more controllable stuff, so they could fix it.Xaleph wrote:No offense, but to even get accepted to work for those triple A studio`s, you better show some real skills. The reasons these games fail from time to time is because of time, pressure, workload and management. The individual people working there have some real skills man.
Also, the problem with AAA games is that they don't give a cr*p about actually playing them to see how they are... Indie teams test their game, ask for feedback, get feedback, fix the feedback, test again, etc and its by playing that you fix the bugs.