List of JS engines

Keep it clean but fun.

Re: List of JS engines

Postby vitinho444 » Fri Feb 03, 2012 2:41 pm

Wow never heard of google thanks :D
(jk)
thanks anyway
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
vitinho444
 
Posts: 2795
Joined: Mon Mar 21, 2011 11:54 am
Location: Portugal
Has thanked: 64 times
Been thanked: 17 times

Re: List of JS engines

Postby Jackolantern » Fri Feb 03, 2012 2:59 pm

Really, I just suggest to learn standard JS from regular tutorials. If you are making a PBBG, a lot of the same techniques will be used for a game that are used to make regular websites. If you are making more complex games (like HTML5 canvas games) then I suggest to choose an engine, and then use tutorials to learn that engine.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10712
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 77 times
Blog: View Blog (1)

Re: List of JS engines

Postby vitinho444 » Fri Feb 03, 2012 3:23 pm

Nop, Im just making a text based for now :D

But soon i will try to make a full GUI that makes it less text and more "image based" =D
My Company Website: http://www.oryzhon.com

Skype: vpegas1234
User avatar
vitinho444
 
Posts: 2795
Joined: Mon Mar 21, 2011 11:54 am
Location: Portugal
Has thanked: 64 times
Been thanked: 17 times

Re: List of JS engines

Postby Jackolantern » Fri Feb 03, 2012 3:29 pm

For a text-based game, or even a game that uses a GUI, just learn regular JS. Any tutorials online will do. Really, HTML5 canvas is the only one that is different from the rest, and requires a different approach to learning it.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10712
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 77 times
Blog: View Blog (1)

Re: List of JS engines

Postby Hamilton » Tue Sep 18, 2012 9:26 pm

Something I have found of with the Isogenric Engine, which I have been considering due to the networking capability. But there is a catch... there is a 2% royalty involved. Which to me is not a deal breaker, but unfortunately the 2% royal extends past the transactions of the software, if I had read it right.
That is, essentially if one's IP generates income, even with out-of-game transactions, such as selling of t-shirts from an external web site, that income will also have the 2% royalty applied. That to me is a deal breaker.

Excerpt:
IE: "Works" is the IP
Royalty fees are charged against revenue generated regardless of the source or destination of a transaction so long as the revenue is related to the Works.

Transactions that are related to the Works will be defined as but not limited to: in-game advertising, on-page advertising, in-game transactions, on-page transactions, currency conversion transactions, purchases of digital and real-world goods and merchandise, marketing goods, mobile device transactions, in-game currency transactions, any transactions that originate, terminate or pass through the Works.

Licensee agrees that all transactions that are in any way related to the Works are subject to royalty fees.


For simple games that are not expect to generate much income, still not a problem, but if ever want to expand on the IP or use other streams of income, such as merchandise or sponsorships...
And there is no cap on the royalty... I'll see if I get response about this from the developer.
Sign off,
Hamilton
User avatar
Hamilton
 
Posts: 114
Joined: Tue Sep 11, 2012 2:11 am
Location: Here and There
Has thanked: 0 time
Been thanked: 0 time

Re: List of JS engines

Postby Jackolantern » Tue Sep 18, 2012 9:33 pm

I will say a 2% royalty is nothing. Other engines talk in multiples of 10 (20%, 30%, 40%, etc.). Royalties at those levels make an MMO impossible due to those being the average margins on an MMO, and you are basically giving away your entire margin. But 2% is very livable.

But I can understand the annoyance with paying a royalty to the game engine maker for selling t-shirts based on the game. That is kind of BS, but I understand why they did it. There have been so many revenue models explored for online games that if you limited your royalty structure to basically any single or small group of income streams, your users would just go around it to make their money.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10712
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 77 times
Blog: View Blog (1)

Re: List of JS engines

Postby Hamilton » Wed Sep 19, 2012 5:00 pm

I do agree 2% is not much... except when the royalty clauses are very broad and encounter all forms of revenue streams. For example if to publish ebooks, which say produced better returns than the game, well there is that cut.

Now thinking about it... this is only in regards to one "Work", which is to say is not the full IP. So I think there is away around this.
For example, one's IP is called Broadsides, a world of piracy (I know, there is no originality there, just a quick reference example). But for the game, it is called Broadsides Online, which is a sub-division of Broadsides. Thus, any material sold as "Broadsides" would not incur the 2% royalty, but anything of "Broadsides Online" would.

Though I have yet to receive a response...
Sign off,
Hamilton
User avatar
Hamilton
 
Posts: 114
Joined: Tue Sep 11, 2012 2:11 am
Location: Here and There
Has thanked: 0 time
Been thanked: 0 time

Re: List of JS engines

Postby Jackolantern » Wed Sep 19, 2012 5:41 pm

Yeah, that is really going into the legal side of things, since in my personal opinion their definition of "work" is not legally substantial. Sometimes legal documents take paragraphs to explain one word.

In the end my advice is to not look for ways around the 2%. Considering that any indie-released game we put out will likely have a very small userbase at least for quite a while, you would likely incur much more in legal fees defending your loop hole than the 2% ever would have cost you, even including bookkeeping expenses for the royalties.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10712
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 77 times
Blog: View Blog (1)

Previous

Return to Off-Topic

Who is online

Users browsing this forum: No registered users and 3 guests

cron

x