Should I feel bad to make more quantity and less quality?

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Should I feel bad to make more quantity and less quality?

Postby vitinho444 » Thu Feb 02, 2017 4:59 pm

Hi guys, so I've been wondering if I should "remaster" some of my past-projects and sell them on steam for very low prices (.99$ for sure). It's mainly small casual games, thus the .99$ but I'm a pretty self-conscious guy about scams and all that and I don't know if I should do it or not.

Is it wrong to create more quantity than quality? I wouldn't lie to people ofc, I wouldn't say the game is something it isn't, it would be WYSIWYG kind of thing, and low price.

The reason for this is to use them as "test" benches for steamworks, some data collecting (about what genre brings the most reviews/votes/sales) and all that. It's not to be rich or to be famous or anything, it's just testing. But I would have to put some price tag to get something out of it probably. :oops:

Some example is this one game I made: http://gamejolt.com/games/ball-trouble/91070

If I'm straight forward on the description and trailer that this game is what the game is, basically a bubble trouble remake, I shouldn't feel bad right?
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Re: Should I feel bad to make more quantity and less quality

Postby Jackolantern » Sat Feb 04, 2017 11:35 am

No, I would not feel bad about it. This is really the smarter way to do game development: make lots of smaller games, rather than pick up a multi-year project that will likely never be finished. I have a problem with that lol.

Many successful indie game devs make lots of smaller games, often for $0.99 or free.
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Re: Should I feel bad to make more quantity and less quality

Postby vitinho444 » Sat Feb 04, 2017 3:21 pm

Well yeah, that's also the reason, I don't have much free time this year since I'm in MSc and working simultaneously, so just to not stop, I prefer doing this small projects, but I also want to get in steam and see what works and what doesn't, so that when a bigger and serious(er?) project comes along, I'm ready for it :)
Thanks :D
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Re: Should I feel bad to make more quantity and less quality

Postby Jackolantern » Sat Feb 04, 2017 10:42 pm

Sounds like a very smart plan to me! :)
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Re: Should I feel bad to make more quantity and less quality

Postby a_bertrand » Sat Feb 04, 2017 11:48 pm

I would agree with Jacko here. I also pick (sadly) only (too) big projects, and they usually don't end up all that well ;) So taking your approach is certainly wiser. Also if you had customers for a previous version, they may actually jump on a newer as well and you may also attract new customers as well which will end up in a bigger market.
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Re: Should I feel bad to make more quantity and less quality

Postby vitinho444 » Sun Feb 05, 2017 5:25 am

Jackolantern wrote:Sounds like a very smart plan to me! :)

I'll tell how it worked out :D

a_bertrand wrote:I would agree with Jacko here. I also pick (sadly) only (too) big projects, and they usually don't end up all that well ;) So taking your approach is certainly wiser. Also if you had customers for a previous version, they may actually jump on a newer as well and you may also attract new customers as well which will end up in a bigger market.


Yeah, it's basically this thing right?

Image

About the customers, you are very right, it can bring players to other of my games, it's basically free advertising!
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Re: Should I feel bad to make more quantity and less quality

Postby Jackolantern » Sun Feb 05, 2017 11:45 am

That comic hits a little too close to home :?
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Re: Should I feel bad to make more quantity and less quality

Postby Winawer » Mon Feb 06, 2017 2:57 am

Small games does not equal lower quality. Many small games have very high quality precisely because they are small and a lot of time (relatively) can be spent on polish, testing etc.

IMO, if your intention is to flood Steam with games of questionable quality, you should feel at least a little bad.
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Re: Should I feel bad to make more quantity and less quality

Postby vitinho444 » Mon Feb 06, 2017 5:55 am

Winawer wrote:Small games does not equal lower quality. Many small games have very high quality precisely because they are small and a lot of time (relatively) can be spent on polish, testing etc.

IMO, if your intention is to flood Steam with games of questionable quality, you should feel at least a little bad.


I get that. But it's not my intention to lie at any time. In both greenlight and store (if I reach it) I'll describe EXACTLY what the game is, no tricks. They are all small casual games, that back when I was a kid would be free on flash sites :P, but the market is on Steam now, so..
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