Tsunagari Tile Engine [DEAD PROJECT]

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.
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Seisatsu
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Joined: Mon Aug 17, 2009 3:40 pm

Tsunagari Tile Engine [DEAD PROJECT]

Post by Seisatsu »

This project is defunct, see this thread.

Edit: Current version is Alpha Preview Release 4 "Akatsuki" Revision 1, discussed and linked on page 2.

This is a tile engine project I started with a partner near the beginning of this year. I plan to finish it. We hit Alpha a few weeks ago and have a bit to show for it. There's a development roadmap at the main site, and we're moving along quickly.

Alpha Preview Release 1 Revision 4 is currently available for download, and the project is open source.

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===ABOUT===
Tsunagari is a tile engine inspired by the cult classic game Yume Nikki. It is intended as an open source replacement for the popular proprietary RPGMaker game development suite that the original and most fangames were/are written on. The main focus is compatibility with all features of the original game, and beyond that it strives to add networking and additional features. Tsunagari is written in C++, using the Gosu framework.

===FEATURES===
Tsunagari will be a comprehensive game design suite for singleplayer 2D games. The engine will support several styles, such as roguelikes, RPGs, and RTS games. Multiplayer support is more difficult, and is not expected to be present in the first release. Tsunagari is intended as an open source replacement for game design suites such as RPGMaker, and will allow Python scripting for the event system, and for additional custom functionality. As a suite, Tsunagari aims to allow as much game variation as possible without direct modifications to the engine source code. Game design will require manual file editing during the Alpha and Beta phases, but a game editor suite will be shipped with the first major release.

===LINKS===
Website: http://tileengine.org/
Forums: http://forum.omegasdg.com/
Official IRC: irc://irc.datnode.net/tsunagari
Source Repository: https://github.com/tachyonimpact/Tsunagari
Source Tarball: http://omegasdg.com/files/Tsunagari-Alp ... v4.tar.bz2
Windows Binary: http://omegasdg.com/files/Tsunagari-Alp ... v5-Bin.zip (Windows Hotfix)

A note for do-it-yourselfers: Primary dependencies for compiling Tsunagari from source are listed in "README.txt". Note that the secondary dependencies of these dependencies are not listed. Also note that Tsunagari requires the latest GIT development version of the Gosu library, and will not compile with the latest release version.
Last edited by Seisatsu on Sun Oct 16, 2016 1:58 am, edited 8 times in total.
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Jackolantern
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Re: Tsunagari Tile Engine

Post by Jackolantern »

Wow, very interesting and in-depth sounding project! Sadly, I had never heard of Yume Nikki but wanted to play it after reading about it. However, I can't get the keys to work on my Windows 7 computer :( Maybe I can play it once your team gets an RPG Maker replacement together :D
The indelible lord of tl;dr
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SpiritWebb
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Re: Tsunagari Tile Engine

Post by SpiritWebb »

Interesting, look forward to seeing your progress
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Seisatsu
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Re: Tsunagari Tile Engine

Post by Seisatsu »

Jackolantern wrote:Wow, very interesting and in-depth sounding project! Sadly, I had never heard of Yume Nikki but wanted to play it after reading about it. However, I can't get the keys to work on my Windows 7 computer :( Maybe I can play it once your team gets an RPG Maker replacement together :D
Ah, that's too bad. It's one of my all time favorite games. Maybe you need to install the runtime package. I don't like RPGMaker because it creates messy projects.

We're not planning to make Tsunagari compatible with RPGMaker game data. Actually, I think there's already a project for that. Our goal is to make an original game editor suite with similar features, which will hopefully be more powerful, and an attractive alternative. And of course, it'll be open source. ;)
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Jackolantern
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Re: Tsunagari Tile Engine

Post by Jackolantern »

Ohh, ok, I didn't catch that the first time I read the post. You are actually making an open source editor similar to RPGM, and that project was inspired by Yume Nikki.

Well, hopefully it won't be long before an iPhone, Flash or Android version of Yume Nikki comes out and I will be able to try it out (some of Cactus' Game Maker games have been converted to Flash for Newgrounds). It sounds like a very unique, awesome game, and of course, good luck with your project :)
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jose244
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Re: Tsunagari Tile Engine

Post by jose244 »

Looks very interesting!
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Seisatsu
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Re: Tsunagari Tile Engine

Post by Seisatsu »

Alpha Preview Release 1 "Madotsuki" Revision 6 is here!

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This release adds:
* Resource caching for faster load times!
* Command line options that work on Windows!
* Animated tiles!
* The player turns while moving!
* If you hold the control key, the player turns in place!
* There's a sound effect when the player moves!
* Intro and main music support!
* A minor engine restructuring!

Bugs fixed in this release:
* Command line options didn't work properly on Windows.
* If your computer was slow enough, sometimes keyboard input would be duplicated.

Known bugs in this release:
* The program crashes on Windows after the window is closed. Not sure what that's about. We'll look into it and hopefully fix it before Alpha 2. For now, just click "abort" on the dialog that pops up after you quit.
* The --help command line option's output doesn't format right.
* The program loses access to the console once the game window is opened on Windows.

Enjoy!

Download links:
Source tarball: http://omegasdg.com/files/Tsunagari-Alp ... v6.tar.bz2
Windows binary: http://omegasdg.com/files/Tsunagari-Alp ... v6-Bin.zip

BONUS!!!

I've created an extra testing world:

Download: http://omegasdg.com/files/Tsunagari-Lab ... tworld.zip

To play it, extract "labyrinth.world" from the zip file and place it in your data directory. On Windows, it should go to "data/labyrinth.world".

Then, run Tsunagari from the command line with the option "-g data/labyrinth.world", or edit your client.ini's world value to point to "data/labyrinth.world". For an extra challenge, set the window size to 320x240.
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hallsofvallhalla
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Re: Tsunagari Tile Engine

Post by hallsofvallhalla »

Awesome to see it in Alpha stage! Will try it out today.
Seisatsu
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Re: Tsunagari Tile Engine

Post by Seisatsu »

Alpha Preview Release 2 "Shirotsuki" is finally here! \o/

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Revision 1 adds:
* Resource cache time expiry!
* Animated player movement!

Download links:
* Source GIT Tag: https://github.com/tachyonimpact/Tsunag ... phaP2-Rev1
* Windows Binary: http://omegasdg.com/files/Tsunagari-Alp ... v1-Bin.zip
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Jackolantern
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Re: Tsunagari Tile Engine

Post by Jackolantern »

Very nice! :)
The indelible lord of tl;dr
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