Combat Calamity - A modern touch of the classic 'Rogue' game

Have a project in the works but not much media? How about an idea you are turning into a project? Maybe a game design document you want to start with. This is the place.

Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby Gunner » Thu Nov 02, 2017 10:16 pm

10 years... you really ARE a fossil



Update
Image
Image

Fully functional inventory system
Item sacks system
Being able to use items, moving between inventories back and forth
Better log display on controlling max height
Added new enemy!
Added various sound effects

*Item description is subject to change, it's so ugly for now
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Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby hallsofvallhalla » Fri Nov 03, 2017 11:07 am

Haha yes I am


Nice work on the updates,. Anxious to see this one out.
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Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby Jackolantern » Fri Nov 03, 2017 10:43 pm

Very nice!

And yeah, I have all the GM extensions as well but haven't used it. :P
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Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby Gunner » Tue Apr 17, 2018 7:25 am

Yo guys, does anyone have a 4k monitor? I'm gonna have to ask the community a favor to play test my game on a 4k resolution to see if it scales well.. I hope.. :cry:
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Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby Jackolantern » Sat Apr 21, 2018 12:01 pm

I don't unfortunately :( Sounds like maybe something Halls may have. He tends to have some nice stuff.

Glad to see you are still working on this though! :ugeek:
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Re: Combat Calamity - A modern touch of the classic 'Rogue'

Postby hallsofvallhalla » Mon Apr 23, 2018 8:41 am

I do, however they are in storage as I am moving and in Executive housing until May 30th. We just bought a home in Nashville Tn. Let me ask around to my friends.
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