I am currently encountering a problem with Lukeminer. I must let you all know that the old code works, but I really want to change engines to Xors3D, which is what I used before minib3d. Here's the problem: You can't generate meshes dynamically in another thread. It has to be done in the main thread.
Minib3d solved this problem, but I have a feeling one of my access violations is coming from that.
So, here's the ideas that I had:
1. Generate the vertex data in another thread, then send that back to the main for building.
2. See if I can pull if off with plain OpenGL (which I am learning) (kindof) the same way I did it with minib3d.
Any other ideas before I go learn more OpenGL?
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