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Stick Game phsyics

Posted: Mon Dec 25, 2017 4:18 am
by hallsofvallhalla
Curious how you think they did the animations on the figures for this game.
http://store.steampowered.com/app/67494 ... _The_Game/

Re: Stick Game phsyics

Posted: Tue Dec 26, 2017 2:16 am
by Jackolantern
Because the characters are pretty simple with no details (they are just colored stick figures), I think it is being generated programmatically. The centerpiece to it is a nice inverse kinematics bone system to keep the characters together. I am not sure what engine or library you are looking at, but a lot of them do support KI bones. For example, here is a tutorial on how to do it with GameMaker. No doubt Unity supports it in 2D as well.

Re: Stick Game phsyics

Posted: Tue Dec 26, 2017 2:53 am
by hallsofvallhalla
ah nice, thanks for the read. I have been thinking about this and I would love the take the infamous hundreds of RPG maker type sprite charaters and build a fighting game with them with tons of objects like jet packs, rifles, zombie portals, Portal type guns, catapults, ect, and all multiplayer battles. Would be more simple than most imagine.

Re: Stick Game phsyics

Posted: Tue Dec 26, 2017 2:55 am
by Jackolantern
You're welcome! That sounds very cool!