Stick Game phsyics

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Stick Game phsyics

Postby hallsofvallhalla » Sun Dec 24, 2017 11:18 pm

Curious how you think they did the animations on the figures for this game.
http://store.steampowered.com/app/67494 ... _The_Game/
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Re: Stick Game phsyics

Postby Jackolantern » Mon Dec 25, 2017 9:16 pm

Because the characters are pretty simple with no details (they are just colored stick figures), I think it is being generated programmatically. The centerpiece to it is a nice inverse kinematics bone system to keep the characters together. I am not sure what engine or library you are looking at, but a lot of them do support KI bones. For example, here is a tutorial on how to do it with GameMaker. No doubt Unity supports it in 2D as well.
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Re: Stick Game phsyics

Postby hallsofvallhalla » Mon Dec 25, 2017 9:53 pm

ah nice, thanks for the read. I have been thinking about this and I would love the take the infamous hundreds of RPG maker type sprite charaters and build a fighting game with them with tons of objects like jet packs, rifles, zombie portals, Portal type guns, catapults, ect, and all multiplayer battles. Would be more simple than most imagine.
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Re: Stick Game phsyics

Postby Jackolantern » Mon Dec 25, 2017 9:55 pm

You're welcome! That sounds very cool!
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