Racing Game Design Algorithm
Posted: Sun Mar 13, 2016 8:24 pm
I have a few basic algorithms that together make a very basic race module. Things that I have considered at the moment is the car parts and wear. Things that I need to add are Driver stats and tyres.
What I was wondering is how would I be able to implement user setups, to find *the perfect setup*
so based on the track, car and driver come up with a perfect setup from practice , testing, driver comments & Technical Directors input.
anyone have any ideas on the above or on anything that I may not have considered?
Cheers
Empr3x
What I was wondering is how would I be able to implement user setups, to find *the perfect setup*
so based on the track, car and driver come up with a perfect setup from practice , testing, driver comments & Technical Directors input.
anyone have any ideas on the above or on anything that I may not have considered?
Cheers
Empr3x