This generator actually returns us a big two-dimensional array of blocks, each of which is either solid or empty. So in fact, you could use this generator for all sorts of games besides dungeon-crawlers: random levels for strategy games, tilemaps for platform games, perhaps even as arenas for a multiplayer shooter! If you look carefully, flipping the solid and empty blocks makes an island-generator too. It all uses the same code and output, which makes this a really flexible tool.
Creating Random Levels With Cellular Automata
Creating Random Levels With Cellular Automata
http://gamedevelopment.tutsplus.com/tut ... medev-9664
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- Sharlenwar
- Posts: 524
- Joined: Mon May 28, 2012 7:14 pm
Re: Creating Random Levels With Cellular Automata
Cool! This will be so useful!
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Sharlenwar's Adventures
Torn-City - Massively multiplayer online text based RPG
Re: Creating Random Levels With Cellular Automata
Cool indeed! This will likely help me with my dungeon crawler when I get to it (it's not fkon; although it could help me there as well. ).
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