Creating Random Levels With Cellular Automata

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Verahta
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Creating Random Levels With Cellular Automata

Post by Verahta »

http://gamedevelopment.tutsplus.com/tut ... medev-9664
This generator actually returns us a big two-dimensional array of blocks, each of which is either solid or empty. So in fact, you could use this generator for all sorts of games besides dungeon-crawlers: random levels for strategy games, tilemaps for platform games, perhaps even as arenas for a multiplayer shooter! If you look carefully, flipping the solid and empty blocks makes an island-generator too. It all uses the same code and output, which makes this a really flexible tool.
"In order to understand recursion, one must first understand recursion".
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Sharlenwar
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Re: Creating Random Levels With Cellular Automata

Post by Sharlenwar »

Cool! This will be so useful!
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LNitewing
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Re: Creating Random Levels With Cellular Automata

Post by LNitewing »

Cool indeed! This will likely help me with my dungeon crawler when I get to it (it's not fkon; although it could help me there as well. :P).
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