Virtual Reality in one line

Talk about game designs and what goes behind designing games.
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Xaos
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Virtual Reality in one line

Post by Xaos »

http://www.slashgear.com/webgl-plants-g ... -03323659/

Basically, using WebGL and Babylon.js, you can make your game Oculus-ready using one line of code. Of course it won't be optimized or anything, but it def makes Oculus a better gaming platform that can acess more games and helps push more games to Oculus. I mean after all, what games are optimized completely for one console?
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hallsofvallhalla
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Re: Virtual Reality in one line

Post by hallsofvallhalla »

that was two lines
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Callan S.
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Re: Virtual Reality in one line

Post by Callan S. »

I wouldn't think this is a feature, rather a default? Perhaps I expect too much?
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hallsofvallhalla
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Re: Virtual Reality in one line

Post by hallsofvallhalla »

Callan S. wrote:I wouldn't think this is a feature, rather a default? Perhaps I expect too much?
Yeah it really depends if you call "calling a method" doing something in one line. Sure it is one line but it is a method that is unchanged. Very neat indeed but it is like pushing the button on a coffee maker. What if i want tea? Well pass it tea, what if I want a bagel? Ummm
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