RPG: Isometric vs. non-Isometric

Talk about game designs and what goes behind designing games.

RPG: Isometric vs. non-Isometric

Postby OldRod » Wed Oct 04, 2017 10:43 am

I've been working on an RPG in Unity off and on for several months now (mostly off :(), but anyway, I've been playing some recent RPGs to get inspiration on how various game systems are handled, etc. What I'm finding is that all the popular RPGs that I'm playing all have an isometric fixed position camera.

Is that the standard now? I don't really care for it, and I've been building my game with a free camera (MMO-like) that you can rotate around, zoom in/out, etc.

Is that something that people just expect in an RPG nowadays? Are there any recent good RPGs that don't have the isometric fixed position camera?
User avatar
OldRod
 
Posts: 1306
Joined: Sun Sep 20, 2009 11:26 am
Location: Kansas
Has thanked: 0 time
Been thanked: 9 times

Re: RPG: Isometric vs. non-Isometric

Postby hallsofvallhalla » Wed Oct 04, 2017 3:12 pm

I think it is default due to engines like unity all having easy support more than not. I would not base your decision on what current games are doing. I too like the free camera. Wurm has the free camera but it is not recent either.
User avatar
hallsofvallhalla
Site Admin
 
Posts: 11696
Images: 13
Joined: Wed Apr 22, 2009 6:29 pm
Location: mobile, al
Has thanked: 11 times
Been thanked: 135 times
Blog: View Blog (3)

Re: RPG: Isometric vs. non-Isometric

Postby Jackolantern » Thu Oct 05, 2017 7:51 pm

I think it depends on what type of RPGs you are looking at. There are strong heritages of both camera types. First-person camera views come from the lineage of Elder Scrolls, Ultima IX and other open-world style RPGs. Isometric really comes from the very, very early days going back to the early Final Fantasy games, on up to games such as Icewind Dale and others. So if an RPG has a first-person, free-roaming camera, they may be more likely to be open-world games, while isometric may lean a bit more towards the more story-driven, linear style of RPGs.

Of course, that isn't true for all games. Fallout 2 was an isometric open-world game. I know there are linear, first-person RPGs but I can't think of any off the top of my head. But I do know there are a lot of them.

But like Halls said, don't do something you wouldn't want to do just because it feels popular. RPGs often take years to make so the style could be 180 degrees by the time you are done.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10682
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 75 times
Blog: View Blog (1)

Re: RPG: Isometric vs. non-Isometric

Postby OldRod » Fri Oct 06, 2017 9:04 am

Jackolantern wrote:RPGs often take years to make


LOL, don't I know it :)

Plus, I have a tendency to never finish anything anyway... so guess I'll make it how I want :)
User avatar
OldRod
 
Posts: 1306
Joined: Sun Sep 20, 2009 11:26 am
Location: Kansas
Has thanked: 0 time
Been thanked: 9 times

Re: RPG: Isometric vs. non-Isometric

Postby hallsofvallhalla » Fri Oct 06, 2017 9:53 am

I am nearly cured of my Halls Disease. Simple Engine will be my final dose of medicine.
User avatar
hallsofvallhalla
Site Admin
 
Posts: 11696
Images: 13
Joined: Wed Apr 22, 2009 6:29 pm
Location: mobile, al
Has thanked: 11 times
Been thanked: 135 times
Blog: View Blog (3)

Re: RPG: Isometric vs. non-Isometric

Postby Jackolantern » Fri Oct 06, 2017 7:51 pm

hallsofvallhalla wrote:I am nearly cured of my Halls Disease. Simple Engine will be my final dose of medicine.


I know the feeling. I have been suffering from Halls' disease for well over a decade now, but probably even worse than you as you do have a number of projects out there. I am about to start a project, hopefully this weekend that will be the one I am really planning to stick with. I am getting older and need to get something done and out there instead of continuously thinking up "Oh, wouldn't that be cool?" ideas. I am putting something out, even if it is total garbage.
The indelible lord of tl;dr
User avatar
Jackolantern
 
Posts: 10682
Joined: Wed Jul 01, 2009 6:00 pm
Location: Houston, TX
Has thanked: 21 times
Been thanked: 75 times
Blog: View Blog (1)


Return to Game Design

Who is online

Users browsing this forum: No registered users and 1 guest

cron

x