What is Simple PBBGE?
Posted: Fri Aug 04, 2017 7:12 pm
I am getting close to a Alpha release of Simple PBBG engine and the more I work on it and think about it the more I see the direction of it.
The goal of the project is to make an easy to use, easy to modify code base for developers to build browser based games on. It will be different than NWE or MCodes or other module based builders in that it is a framework of modules you put together to build the game you want. The base of the engine is VERY light and while it comes out of the box game ready you put it together and do code changes to make it your own. I am not a fan of "No coding" required engines and the main purpose behind this engine is to teach and build a strong community as well as give devs a good foundation to start with for a game.
The other aspect of the engine will hopefully be the community. This will be an open source framework that will be managed by the community. In the beginning it will need a lot and hopefully I can get the community to come together to help update and maintain it. The will be levels to the community that will run the adding of monitoring the modules and code changes. For instance the approvers will be a group of hand picked devs that will hand pick new approvers over time. The idea is to make it community run and built off of the base code. No allowing one person to hold the fate of the engine.
Well hope this all makes sense. Will add more as I go.
The goal of the project is to make an easy to use, easy to modify code base for developers to build browser based games on. It will be different than NWE or MCodes or other module based builders in that it is a framework of modules you put together to build the game you want. The base of the engine is VERY light and while it comes out of the box game ready you put it together and do code changes to make it your own. I am not a fan of "No coding" required engines and the main purpose behind this engine is to teach and build a strong community as well as give devs a good foundation to start with for a game.
The other aspect of the engine will hopefully be the community. This will be an open source framework that will be managed by the community. In the beginning it will need a lot and hopefully I can get the community to come together to help update and maintain it. The will be levels to the community that will run the adding of monitoring the modules and code changes. For instance the approvers will be a group of hand picked devs that will hand pick new approvers over time. The idea is to make it community run and built off of the base code. No allowing one person to hold the fate of the engine.
Well hope this all makes sense. Will add more as I go.