Dot World Engine - Standalone server installation
Posted: Tue Sep 26, 2017 6:59 am
Hi,
I'm currently considering offering the standalone server installation as open source. If I see some interest from your side and nobody saying it's a bad idea, my proposal is the following:
Placing on Github the code to host your game on your server, with all the code / script to compile the client and the server side. The only restriction here will be that the standalone server doesn't have the code to let you host multiple games yourself which should not be something many want anyhow.
Code is written in Typescript using Node.JS / MySQL on the server side. Scripts include self-installing of node and the code and prive gulp compilation.
Who would be interested in that project? Which means install it on your own server and try to do something with it? Either a game or work on some engine code yourself?
For those not knowing from which code I'm talking about: http://www.dotworldmaker.com
I'm currently considering offering the standalone server installation as open source. If I see some interest from your side and nobody saying it's a bad idea, my proposal is the following:
Placing on Github the code to host your game on your server, with all the code / script to compile the client and the server side. The only restriction here will be that the standalone server doesn't have the code to let you host multiple games yourself which should not be something many want anyhow.
Code is written in Typescript using Node.JS / MySQL on the server side. Scripts include self-installing of node and the code and prive gulp compilation.
Who would be interested in that project? Which means install it on your own server and try to do something with it? Either a game or work on some engine code yourself?
For those not knowing from which code I'm talking about: http://www.dotworldmaker.com